Searched refs:workerInfoLog (Results 1 – 4 of 4) sorted by relevance
225 std::string workerInfoLog; in compileAndCheckShaderInWorker() local226 ScopedWorkerContextGL worker(mRenderer.get(), &workerInfoLog); in compileAndCheckShaderInWorker()235 mInfoLog += "bindWorkerContext failed.\n" + workerInfoLog; in compileAndCheckShaderInWorker()
412 std::string workerInfoLog; in link() local413 ScopedWorkerContextGL worker(mRenderer.get(), &workerInfoLog); in link()417 infoLog += "bindWorkerContext failed.\n" + workerInfoLog; in link()433 const std::string &workerInfoLog) { in link() argument434 infoLog << workerInfoLog; in link()
223 std::string workerInfoLog; in compileAndCheckShaderInWorker() local224 ScopedWorkerContextGL worker(mRenderer.get(), &workerInfoLog); in compileAndCheckShaderInWorker()233 mInfoLog += "bindWorkerContext failed.\n" + workerInfoLog; in compileAndCheckShaderInWorker()
400 std::string workerInfoLog; in link() local401 ScopedWorkerContextGL worker(mRenderer.get(), &workerInfoLog); in link()405 infoLog += "bindWorkerContext failed.\n" + workerInfoLog; in link()421 const std::string &workerInfoLog) { in link() argument422 infoLog << workerInfoLog; in link()