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Searched refs:yInverted (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/glx/
Dglxconfig.c187 *value_return = mode->yInverted; in glx_config_get()
253 (*next)->yInverted = GLX_DONT_CARE; in glx_config_create_list()
Dglxconfig.h98 GLint yInverted; member
Ddri_common.c123 __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
Dglxext.c619 config->yInverted = *bp++; in __glXInitializeVisualConfigFromTags()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DConfig.cpp66 yInverted(EGL_FALSE) in Config()
373 match = config.yInverted == static_cast<EGLBoolean>(attributeValue); in filter()
DConfig.h77 EGLBoolean yInverted; // True if the drawable's framebuffer is y-inverted. This can be used to member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/glx/
DDisplayGLX.cpp741 config.yInverted = getGLXFBConfigAttrib(glxConfig, GLX_Y_INVERTED_EXT); in generateConfigs()
754 config.yInverted = false; in generateConfigs()