Searched refs:y_range (Results 1 – 6 of 6) sorted by relevance
28 y_range(nir_builder *b, in y_range() function123 y_range(b, nir_channel(b, raw_channels, 1), bpcs[1], range), in nir_convert_ycbcr_to_rgb()
131 p.y_range.start = 0
1074 float y_range; in prepareVertexBufferInfoForCoordinates() local1078 y_range = m_max_coordinate_value - m_min_coordinate_value; in prepareVertexBufferInfoForCoordinates()1084 y_range *= coordinate_denominator; in prepareVertexBufferInfoForCoordinates()1087 y_modulus = (int)y_range; in prepareVertexBufferInfoForCoordinates()
1381 float x_range, y_range; in nv50_blit_3d() local1410 y_range = (float)info->src.box.height / (float)info->dst.box.height; in nv50_blit_3d()1413 y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y; in nv50_blit_3d()1416 y1 = y0 + 16384.0f * y_range; in nv50_blit_3d()
1210 float x_range, y_range; in nvc0_blit_3d() local1230 y_range = (float)info->src.box.height / (float)info->dst.box.height; in nvc0_blit_3d()1233 y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y; in nvc0_blit_3d()1236 y1 = y0 + 32768.0f * y_range; in nvc0_blit_3d()
1323 const glw::GLfloat y_range = (glw::GLfloat)height; in prepareTextureCoordinatesForFace() local1326 const glw::GLfloat y_step = 2.0f / y_range; in prepareTextureCoordinatesForFace()1432 const glw::GLfloat y_range = (glw::GLfloat)height; in prepareTextureCoordinatesForGatherForFace() local1435 const glw::GLfloat y_step = 2.0f / y_range; in prepareTextureCoordinatesForGatherForFace()