Searched refs:zAxis (Results 1 – 8 of 8) sorted by relevance
/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 306 vec3 zAxis = (at - eye).Normalized(); in LookAt() local 307 vec3 xAxis = Cross(up, zAxis).Normalized(); in LookAt() 308 vec3 yAxis = Cross(zAxis, xAxis); in LookAt() 310 xAxis.x, yAxis.x, zAxis.x, 0.0f, in LookAt() 311 xAxis.y, yAxis.y, zAxis.y, 0.0f, in LookAt() 312 xAxis.z, yAxis.z, zAxis.z, 0.0f, in LookAt() 313 -Dot(xAxis, eye), -Dot(yAxis, eye), -Dot(zAxis, eye), 1.0f); in LookAt()
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/third_party/skia/tests/ |
D | Point3Test.cpp | 54 const SkPoint3 zAxis = SkPoint3::Make(0.0f, 0.0f, 1.0f); in test_dot() local 59 dot = yAxis.dot(zAxis); in test_dot() 62 dot = zAxis.dot(xAxis); in test_dot()
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/third_party/flutter/skia/tests/ |
D | Point3Test.cpp | 54 const SkPoint3 zAxis = SkPoint3::Make(0.0f, 0.0f, 1.0f); in test_dot() local 59 dot = yAxis.dot(zAxis); in test_dot() 62 dot = zAxis.dot(xAxis); in test_dot()
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/third_party/glslang/Test/ |
D | specExamples.frag | 222 const vec3 zAxis = vec3 (0.0, 0.0, 1.0);
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 1265 Int zAxis = SignMask(zMajor); in cubeFace() local 1272 faces |= *Pointer<Int>(constants + OFFSET(Constants, transposeBit2) + zAxis * 4); in cubeFace()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1603 Int zAxis = SignMask(zMajor); in cubeFace() local 1610 face[0] |= *Pointer<Int>(constants + OFFSET(Constants,transposeBit2) + zAxis * 4); in cubeFace()
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/third_party/openGLES/extensions/ARB/ |
D | ARB_shading_language_420pack.txt | 374 const vec3 zAxis = vec3 (0.0, 0.0, 1.0);
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_shading_language_420pack.txt | 364 const vec3 zAxis = vec3 (0.0, 0.0, 1.0);
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