/third_party/flutter/glfw/examples/ |
D | boing.c | 548 const GLfloat z_offset = -40.0; in DrawGrid() local 578 glVertex3f( xr, yt, z_offset ); /* NE */ in DrawGrid() 579 glVertex3f( xl, yt, z_offset ); /* NW */ in DrawGrid() 580 glVertex3f( xl, yb, z_offset ); /* SW */ in DrawGrid() 581 glVertex3f( xr, yb, z_offset ); /* SE */ in DrawGrid() 604 glVertex3f( xr, yt, z_offset ); /* NE */ in DrawGrid() 605 glVertex3f( xl, yt, z_offset ); /* NW */ in DrawGrid() 606 glVertex3f( xl, yb, z_offset ); /* SW */ in DrawGrid() 607 glVertex3f( xr, yb, z_offset ); /* SE */ in DrawGrid()
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/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample_aos.c | 527 LLVMValueRef z_offset; in lp_build_sample_image_nearest() local 534 &z_offset, &z_subcoord); in lp_build_sample_image_nearest() 535 offset = lp_build_add(&bld->int_coord_bld, offset, z_offset); in lp_build_sample_image_nearest() 539 LLVMValueRef z_offset; in lp_build_sample_image_nearest() local 541 z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec); in lp_build_sample_image_nearest() 542 offset = lp_build_add(&bld->int_coord_bld, offset, z_offset); in lp_build_sample_image_nearest() 867 LLVMValueRef z_offset; in lp_build_sample_image_linear() local 868 z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec); in lp_build_sample_image_linear() 870 x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, z_offset); in lp_build_sample_image_linear() 871 x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, z_offset); in lp_build_sample_image_linear()
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D | lp_bld_sample.c | 2145 LLVMValueRef z_offset; in lp_build_sample_offset() local 2150 &z_offset, &k); in lp_build_sample_offset() 2151 offset = lp_build_add(bld, offset, z_offset); in lp_build_sample_offset()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cGetTextureSubImageTests.cpp | 984 glw::GLint z_offset = 0; in check() local 997 z_offset = s_texture_data_depth / 2 /* half */; in check() 1004 z_offset = 3; /* half of cube map */ in check() 1052 …m_gl_GetCompressedTextureSubImage(m_texture, 0, x_offset, y_offset, z_offset, width, height, depth… in check() 1057 m_gl_GetTextureSubImage(m_texture, 0, x_offset, y_offset, z_offset, width, height, depth, GL_RGBA, in check() 1079 (k + z_offset) * s_texture_data_width / x_block * s_texture_data_height / y_block * in check()
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/third_party/mesa3d/src/panfrost/lib/ |
D | pan_blitter.h | 73 float z_offset; member
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D | pan_blitter.c | 1485 ctx->src.z_offset = info->src.start.z + fabs(ctx->z_scale * 0.5f); in GENX() 1487 ctx->src.z_offset = info->src.start.z - fabs(ctx->z_scale * 0.5f); in GENX() 1560 src_z = (ctx->z_scale * layer) + ctx->src.z_offset; in GENX()
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/third_party/mesa3d/src/intel/blorp/ |
D | blorp.c | 155 info->z_offset = layer; in brw_blorp_surface_info_init() 161 info->z_offset = 0; in brw_blorp_surface_info_init()
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D | blorp_priv.h | 67 float z_offset; member
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D | blorp_genX_exec.h | 2147 uint32_t group_z0 = params->dst.z_offset; in blorp_exec_compute() 2151 uint32_t group_z1 = params->dst.z_offset + params->num_layers; in blorp_exec_compute() 2417 assert(params->dst.z_offset == 0); in blorp_xy_block_copy_blt() 2478 params->dst.view.base_array_layer + params->dst.z_offset; in blorp_xy_block_copy_blt() 2513 params->src.view.base_array_layer + params->src.z_offset; in blorp_xy_block_copy_blt()
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D | blorp_blit.c | 1660 z = info->view.base_array_layer + info->z_offset; in blorp_surf_convert_to_single_slice() 1689 info->z_offset = 0; in blorp_surf_convert_to_single_slice() 2197 params->wm_inputs.src_z = params->src.z_offset; in try_blorp_blit() 2822 info->view.base_array_layer += info->z_offset; in blorp_surf_convert_to_uncompressed() 2823 info->z_offset = 0; in blorp_surf_convert_to_uncompressed()
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/third_party/mesa3d/docs/relnotes/ |
D | 10.2.5.rst | 53 - i965: Fix z_offset computation in intel_miptree_unmap_depthstencil()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 881 const glw::GLuint z_offset = element_index * 6 + cube_face; in prepareDataForTexture() local 888 …gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mipmap_level, 0 /* x */, 0 /* y */, z_offset, texture_… in prepareDataForTexture()
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