Searched refs:zeroOne (Results 1 – 4 of 4) sorted by relevance
3 zeroOne : vec2<f32>;13 let x_37 : vec2<f32> = x_6.zeroOne;
10 OpMemberName %buf0 0 "zeroOne"
34 float zeroOne = rand() / float(RAND_MAX); in RandomFloat() local35 return zeroOne * (max - min) + min; in RandomFloat()
33 float zeroOne = rand() / float(RAND_MAX); in RandomFloat() local34 return zeroOne * (max - min) + min; in RandomFloat()