Home
last modified time | relevance | path

Searched refs:zink_render_pass_pipeline_state (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_render_pass.h72 struct zink_render_pass_pipeline_state { struct
94 struct zink_render_pass_pipeline_state *pstate); argument
Dzink_render_pass.c63 …screen *screen, struct zink_render_pass_state *state, struct zink_render_pass_pipeline_state *psta… in create_render_pass2()
236 struct zink_render_pass_pipeline_state *pstate) in zink_create_render_pass()
289 rp_state_size(const struct zink_render_pass_pipeline_state *pstate) in rp_state_size()
291 return offsetof(struct zink_render_pass_pipeline_state, attachments) + in rp_state_size()
298 const struct zink_render_pass_pipeline_state *s = key; in hash_rp_state()
433 struct zink_render_pass_pipeline_state pstate; in get_render_pass()
440 struct zink_render_pass_pipeline_state *ppstate; in get_render_pass()
442 entry->key = ralloc(ctx, struct zink_render_pass_pipeline_state); in get_render_pass()
/third_party/mesa3d/docs/relnotes/
D22.1.1.rst127 - zink: use a zink_render_pass_pipeline_state bit for fbfetch
D22.2.0.rst4502 - zink: use a zink_render_pass_pipeline_state bit for fbfetch