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Searched refs:zombie_shaders (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.c271 simple_mtx_lock(&st->zombie_shaders.mutex); in st_save_zombie_shader()
272 list_addtail(&entry->node, &st->zombie_shaders.list.node); in st_save_zombie_shader()
273 simple_mtx_unlock(&st->zombie_shaders.mutex); in st_save_zombie_shader()
315 if (list_is_empty(&st->zombie_shaders.list.node)) { in free_zombie_shaders()
319 simple_mtx_lock(&st->zombie_shaders.mutex); in free_zombie_shaders()
322 &st->zombie_shaders.list.node, node) { in free_zombie_shaders()
356 assert(list_is_empty(&st->zombie_shaders.list.node)); in free_zombie_shaders()
358 simple_mtx_unlock(&st->zombie_shaders.mutex); in free_zombie_shaders()
786 list_inithead(&st->zombie_shaders.list.node); in st_create_context_priv()
787 simple_mtx_init(&st->zombie_shaders.mutex, mtx_plain); in st_create_context_priv()
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Dst_context.h387 } zombie_shaders; member