Searched refs:zombie_shaders (Results 1 – 2 of 2) sorted by relevance
271 simple_mtx_lock(&st->zombie_shaders.mutex); in st_save_zombie_shader()272 list_addtail(&entry->node, &st->zombie_shaders.list.node); in st_save_zombie_shader()273 simple_mtx_unlock(&st->zombie_shaders.mutex); in st_save_zombie_shader()315 if (list_is_empty(&st->zombie_shaders.list.node)) { in free_zombie_shaders()319 simple_mtx_lock(&st->zombie_shaders.mutex); in free_zombie_shaders()322 &st->zombie_shaders.list.node, node) { in free_zombie_shaders()356 assert(list_is_empty(&st->zombie_shaders.list.node)); in free_zombie_shaders()358 simple_mtx_unlock(&st->zombie_shaders.mutex); in free_zombie_shaders()786 list_inithead(&st->zombie_shaders.list.node); in st_create_context_priv()787 simple_mtx_init(&st->zombie_shaders.mutex, mtx_plain); in st_create_context_priv()[all …]
387 } zombie_shaders; member