Searched defs:textureHandle (Results 1 – 2 of 2) sorted by relevance
300 void GLTestAtlasTextRenderer::deleteTexture(void* textureHandle) { in deleteTexture()311 void GLTestAtlasTextRenderer::setTextureData(void* textureHandle, const void* data, int x, int y, in setTextureData()335 void GLTestAtlasTextRenderer::drawSDFGlyphs(void* targetHandle, void* textureHandle, in drawSDFGlyphs()
68 void TextureRegistry::RegisterTexture(int64_t id, long textureHandle, in RegisterTexture()