Searched refs:nonStaticNum (Results 1 – 1 of 1) sorted by relevance
33 uint32_t nonStaticNum = 0; in BuildClassInfoExtractorFromLiteral() local35 … nonStaticNum = static_cast<uint32_t>(literal->Get(thread, literalBufferLength - 1).GetInt()); in BuildClassInfoExtractorFromLiteral()39 …JSHandle<TaggedArray> nonStaticKeys = factory->NewOldSpaceTaggedArray(nonStaticNum + NON_STATIC_RE… in BuildClassInfoExtractorFromLiteral()41 factory->NewOldSpaceTaggedArray(nonStaticNum + NON_STATIC_RESERVED_LENGTH); in BuildClassInfoExtractorFromLiteral()48 if (nonStaticNum) { in BuildClassInfoExtractorFromLiteral()49 … ExtractContentsDetail nonStaticDetail {0, nonStaticNum * 2, NON_STATIC_RESERVED_LENGTH, nullptr}; in BuildClassInfoExtractorFromLiteral()62 … uint32_t staticNum = literalBufferLength == 0 ? 0 : (literalBufferLength - 1) / 2 - nonStaticNum; in BuildClassInfoExtractorFromLiteral()76 nonStaticNum * 2, in BuildClassInfoExtractorFromLiteral()