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Searched refs:coordName (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp109 const char* coordName) const { in appendTextureLookup()
111 out->appendf("sample(%s, %s)", sampler, coordName); in appendTextureLookup()
116 const char* coordName, in appendTextureLookup() argument
119 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookup()
127 const char* coordName, in appendTextureLookupAndBlend() argument
138 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
143 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
DGrGLSLShaderBuilder.h41 void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName) const;
45 const char* coordName,
54 const char* coordName,
/third_party/flutter/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp71 const char* coordName, in appendTextureLookup() argument
74 out->appendf("sample(%s, %s)", sampler, coordName); in appendTextureLookup()
79 const char* coordName, in appendTextureLookup() argument
83 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup()
90 const char* coordName, in appendTextureLookupAndModulate() argument
94 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
DGrGLSLShaderBuilder.h38 const char* coordName,
43 const char* coordName,
54 const char* coordName,
/third_party/flutter/skia/src/gpu/effects/
DGrAtlasedShaderHelpers.h71 const char* coordName, in append_multitexture_lookup() argument
76 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, in append_multitexture_lookup()
81 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName, in append_multitexture_lookup()
/third_party/skia/src/gpu/effects/
DGrAtlasedShaderHelpers.h99 const char* coordName, in append_multitexture_lookup() argument
111 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName); in append_multitexture_lookup()
115 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers - 1], coordName); in append_multitexture_lookup()