Searched refs:doUpload (Results 1 – 16 of 16) sorted by relevance
/third_party/skia/infra/bots/gen_tasks_logic/ |
D | nano_flags.go | 14 func (b *taskBuilder) nanobenchFlags(doUpload bool) { 326 b.recipeProp("do_upload", fmt.Sprintf("%t", doUpload)) 355 if doUpload {
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D | gen_tasks_logic.go | 1434 func (b *jobBuilder) doUpload() bool { func 1501 if b.doUpload() { 1508 if b.doUpload() { 1521 if b.doUpload() { 1529 if b.doUpload() && !b.matchOs("Win") { 1581 if b.doUpload() && !directUpload { 1788 doUpload := b.release() && b.doUpload() 1812 b.nanobenchFlags(doUpload) 1859 if doUpload {
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D | dm_flags.go | 1182 b.recipeProp("do_upload", fmt.Sprintf("%t", b.doUpload()))
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/third_party/flutter/skia/src/gpu/ |
D | GrOpFlushState.cpp | 72 this->doUpload(upload); in preExecuteDraws() 91 void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload) { in doUpload() function in GrOpFlushState
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D | GrOpFlushState.h | 41 void doUpload(GrDeferredTextureUploadFn&);
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/third_party/skia/src/gpu/ |
D | GrOpFlushState.cpp | 82 this->doUpload(upload); in preExecuteDraws() 102 void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload, in doUpload() function in GrOpFlushState
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D | GrOpFlushState.h | 45 void doUpload(GrDeferredTextureUploadFn&, bool shouldPrepareSurfaceForSampling = false);
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/third_party/skia/src/gpu/gl/ |
D | GrGLOpsRenderPass.h | 30 state->doUpload(upload); in inlineUpload()
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/third_party/flutter/skia/src/gpu/gl/ |
D | GrGLGpuCommandBuffer.h | 67 state->doUpload(upload); in inlineUpload()
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/third_party/flutter/skia/src/gpu/mtl/ |
D | GrMtlGpuCommandBuffer.h | 68 state->doUpload(upload); in inlineUpload()
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnOpsRenderPass.cpp | 117 state->doUpload(upload); in inlineUpload()
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/third_party/flutter/skia/infra/bots/gen_tasks_logic/ |
D | gen_tasks_logic.go | 1256 if strings.Contains(name, "Release") && b.doUpload(name) { 1275 func (b *builder) doUpload(name string) bool { func 1363 if b.doUpload(name) { 1436 if strings.Contains(name, "Release") && b.doUpload(name) {
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlOpsRenderPass.mm | 194 state->doUpload(upload); 195 // doUpload() creates a blitCommandEncoder, so if we had a previous render we need to
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DOpsRenderPass.cpp | 350 state->doUpload(upload, true); in inlineUpload()
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/third_party/skia/src/gpu/vk/ |
D | GrVkOpsRenderPass.cpp | 606 state->doUpload(upload, true); in inlineUpload()
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/third_party/flutter/skia/src/gpu/vk/ |
D | GrVkGpuCommandBuffer.cpp | 40 void execute(const Args& args) override { fFlushState->doUpload(fUpload); } in execute()
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