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Searched refs:doUpload (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/infra/bots/gen_tasks_logic/
Dnano_flags.go14 func (b *taskBuilder) nanobenchFlags(doUpload bool) {
326 b.recipeProp("do_upload", fmt.Sprintf("%t", doUpload))
355 if doUpload {
Dgen_tasks_logic.go1434 func (b *jobBuilder) doUpload() bool { func
1501 if b.doUpload() {
1508 if b.doUpload() {
1521 if b.doUpload() {
1529 if b.doUpload() && !b.matchOs("Win") {
1581 if b.doUpload() && !directUpload {
1788 doUpload := b.release() && b.doUpload()
1812 b.nanobenchFlags(doUpload)
1859 if doUpload {
Ddm_flags.go1182 b.recipeProp("do_upload", fmt.Sprintf("%t", b.doUpload()))
/third_party/flutter/skia/src/gpu/
DGrOpFlushState.cpp72 this->doUpload(upload); in preExecuteDraws()
91 void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload) { in doUpload() function in GrOpFlushState
DGrOpFlushState.h41 void doUpload(GrDeferredTextureUploadFn&);
/third_party/skia/src/gpu/
DGrOpFlushState.cpp82 this->doUpload(upload); in preExecuteDraws()
102 void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload, in doUpload() function in GrOpFlushState
DGrOpFlushState.h45 void doUpload(GrDeferredTextureUploadFn&, bool shouldPrepareSurfaceForSampling = false);
/third_party/skia/src/gpu/gl/
DGrGLOpsRenderPass.h30 state->doUpload(upload); in inlineUpload()
/third_party/flutter/skia/src/gpu/gl/
DGrGLGpuCommandBuffer.h67 state->doUpload(upload); in inlineUpload()
/third_party/flutter/skia/src/gpu/mtl/
DGrMtlGpuCommandBuffer.h68 state->doUpload(upload); in inlineUpload()
/third_party/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp117 state->doUpload(upload); in inlineUpload()
/third_party/flutter/skia/infra/bots/gen_tasks_logic/
Dgen_tasks_logic.go1256 if strings.Contains(name, "Release") && b.doUpload(name) {
1275 func (b *builder) doUpload(name string) bool { func
1363 if b.doUpload(name) {
1436 if strings.Contains(name, "Release") && b.doUpload(name) {
/third_party/skia/src/gpu/mtl/
DGrMtlOpsRenderPass.mm194 state->doUpload(upload);
195 // doUpload() creates a blitCommandEncoder, so if we had a previous render we need to
/third_party/skia/src/gpu/d3d/
DGrD3DOpsRenderPass.cpp350 state->doUpload(upload, true); in inlineUpload()
/third_party/skia/src/gpu/vk/
DGrVkOpsRenderPass.cpp606 state->doUpload(upload, true); in inlineUpload()
/third_party/flutter/skia/src/gpu/vk/
DGrVkGpuCommandBuffer.cpp40 void execute(const Args& args) override { fFlushState->doUpload(fUpload); } in execute()