Searched refs:fPatternRepeatCount (Results 1 – 3 of 3) sorted by relevance
109 int fPatternRepeatCount; member164 fIndexData.fPatternRepeatCount = 0; in setIndexed()182 fIndexData.fPatternRepeatCount = patternRepeatCount; in setIndexedPatterned()245 if (0 == fIndexData.fPatternRepeatCount) { in sendToGpu()254 SkASSERT(fIndexData.fPatternRepeatCount > 0); in sendToGpu()258 fIndexData.fPatternRepeatCount - baseRepetition); in sendToGpu()268 } while (baseRepetition < fIndexData.fPatternRepeatCount); in sendToGpu()
33 int fPatternRepeatCount; member67 fPatternRepeatCount = 0; in setIndexed()89 fPatternRepeatCount = patternRepeatCount; in setIndexedPatterned()
235 if (0 == mesh.fPatternRepeatCount) { in drawMesh()239 this->drawIndexPattern(mesh.fIndexCount, mesh.fPatternRepeatCount, in drawMesh()