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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 /**************************************************************************************************
9  *** This file was autogenerated from GrMagnifierEffect.fp; do not modify.
10  **************************************************************************************************/
11 #include "GrMagnifierEffect.h"
12 
13 #include "include/gpu/GrTexture.h"
14 #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
15 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
17 #include "src/sksl/SkSLCPP.h"
18 #include "src/sksl/SkSLUtil.h"
19 class GrGLSLMagnifierEffect : public GrGLSLFragmentProcessor {
20 public:
GrGLSLMagnifierEffect()21     GrGLSLMagnifierEffect() {}
emitCode(EmitArgs & args)22     void emitCode(EmitArgs& args) override {
23         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
24         const GrMagnifierEffect& _outer = args.fFp.cast<GrMagnifierEffect>();
25         (void)_outer;
26         auto bounds = _outer.bounds;
27         (void)bounds;
28         auto srcRect = _outer.srcRect;
29         (void)srcRect;
30         auto xInvZoom = _outer.xInvZoom;
31         (void)xInvZoom;
32         auto yInvZoom = _outer.yInvZoom;
33         (void)yInvZoom;
34         auto xInvInset = _outer.xInvInset;
35         (void)xInvInset;
36         auto yInvInset = _outer.yInvInset;
37         (void)yInvInset;
38         boundsUniformVar = args.fUniformHandler->addUniform(
39                 kFragment_GrShaderFlag, kFloat4_GrSLType, "boundsUniform");
40         xInvZoomVar = args.fUniformHandler->addUniform(
41                 kFragment_GrShaderFlag, kFloat_GrSLType, "xInvZoom");
42         yInvZoomVar = args.fUniformHandler->addUniform(
43                 kFragment_GrShaderFlag, kFloat_GrSLType, "yInvZoom");
44         xInvInsetVar = args.fUniformHandler->addUniform(
45                 kFragment_GrShaderFlag, kFloat_GrSLType, "xInvInset");
46         yInvInsetVar = args.fUniformHandler->addUniform(
47                 kFragment_GrShaderFlag, kFloat_GrSLType, "yInvInset");
48         offsetVar =
49                 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "offset");
50         SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
51         fragBuilder->codeAppendf(
52                 "float2 coord = %s;\nfloat2 zoom_coord = float2(%s) + coord * float2(%s, "
53                 "%s);\nfloat2 delta = (coord - %s.xy) * %s.zw;\ndelta = min(delta, "
54                 "float2(half2(1.0, 1.0)) - delta);\ndelta *= float2(%s, %s);\nfloat weight = "
55                 "0.0;\nif (delta.x < 2.0 && delta.y < 2.0) {\n    delta = float2(half2(2.0, 2.0)) "
56                 "- delta;\n    float dist = length(delta);\n    dist = max(2.0 - dist, 0.0);\n    "
57                 "weight = min(dist * dist, 1.0);\n} else {\n    float2 delta_squared = delta * "
58                 "delta;\n    weight = min(min(delta_squared.x, delta_square",
59                 sk_TransformedCoords2D_0.c_str(),
60                 args.fUniformHandler->getUniformCStr(offsetVar),
61                 args.fUniformHandler->getUniformCStr(xInvZoomVar),
62                 args.fUniformHandler->getUniformCStr(yInvZoomVar),
63                 args.fUniformHandler->getUniformCStr(boundsUniformVar),
64                 args.fUniformHandler->getUniformCStr(boundsUniformVar),
65                 args.fUniformHandler->getUniformCStr(xInvInsetVar),
66                 args.fUniformHandler->getUniformCStr(yInvInsetVar));
67         fragBuilder->codeAppendf(
68                 "d.y), 1.0);\n}\n%s = sample(%s, mix(coord, zoom_coord, weight)).%s;\n",
69                 args.fOutputColor,
70                 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]),
71                 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
72     }
73 
74 private:
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & _proc)75     void onSetData(const GrGLSLProgramDataManager& pdman,
76                    const GrFragmentProcessor& _proc) override {
77         const GrMagnifierEffect& _outer = _proc.cast<GrMagnifierEffect>();
78         {
79             pdman.set1f(xInvZoomVar, (_outer.xInvZoom));
80             pdman.set1f(yInvZoomVar, (_outer.yInvZoom));
81             pdman.set1f(xInvInsetVar, (_outer.xInvInset));
82             pdman.set1f(yInvInsetVar, (_outer.yInvInset));
83         }
84         GrSurfaceProxy& srcProxy = *_outer.textureSampler(0).proxy();
85         GrTexture& src = *srcProxy.peekTexture();
86         (void)src;
87         auto bounds = _outer.bounds;
88         (void)bounds;
89         UniformHandle& boundsUniform = boundsUniformVar;
90         (void)boundsUniform;
91         auto srcRect = _outer.srcRect;
92         (void)srcRect;
93         UniformHandle& xInvZoom = xInvZoomVar;
94         (void)xInvZoom;
95         UniformHandle& yInvZoom = yInvZoomVar;
96         (void)yInvZoom;
97         UniformHandle& xInvInset = xInvInsetVar;
98         (void)xInvInset;
99         UniformHandle& yInvInset = yInvInsetVar;
100         (void)yInvInset;
101         UniformHandle& offset = offsetVar;
102         (void)offset;
103 
104         SkScalar invW = 1.0f / src.width();
105         SkScalar invH = 1.0f / src.height();
106 
107         {
108             SkScalar y = srcRect.y() * invH;
109             if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) {
110                 y = 1.0f - (srcRect.height() / bounds.height()) - y;
111             }
112 
113             pdman.set2f(offset, srcRect.x() * invW, y);
114         }
115 
116         {
117             SkScalar y = bounds.y() * invH;
118             if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) {
119                 y = 1.0f - bounds.height() * invH;
120             }
121 
122             pdman.set4f(boundsUniform,
123                         bounds.x() * invW,
124                         y,
125                         SkIntToScalar(src.width()) / bounds.width(),
126                         SkIntToScalar(src.height()) / bounds.height());
127         }
128     }
129     UniformHandle boundsUniformVar;
130     UniformHandle offsetVar;
131     UniformHandle xInvZoomVar;
132     UniformHandle yInvZoomVar;
133     UniformHandle xInvInsetVar;
134     UniformHandle yInvInsetVar;
135 };
onCreateGLSLInstance() const136 GrGLSLFragmentProcessor* GrMagnifierEffect::onCreateGLSLInstance() const {
137     return new GrGLSLMagnifierEffect();
138 }
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const139 void GrMagnifierEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
140                                               GrProcessorKeyBuilder* b) const {}
onIsEqual(const GrFragmentProcessor & other) const141 bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& other) const {
142     const GrMagnifierEffect& that = other.cast<GrMagnifierEffect>();
143     (void)that;
144     if (src != that.src) return false;
145     if (bounds != that.bounds) return false;
146     if (srcRect != that.srcRect) return false;
147     if (xInvZoom != that.xInvZoom) return false;
148     if (yInvZoom != that.yInvZoom) return false;
149     if (xInvInset != that.xInvInset) return false;
150     if (yInvInset != that.yInvInset) return false;
151     return true;
152 }
GrMagnifierEffect(const GrMagnifierEffect & src)153 GrMagnifierEffect::GrMagnifierEffect(const GrMagnifierEffect& src)
154         : INHERITED(kGrMagnifierEffect_ClassID, src.optimizationFlags())
155         , srcCoordTransform(src.srcCoordTransform)
156         , src(src.src)
157         , bounds(src.bounds)
158         , srcRect(src.srcRect)
159         , xInvZoom(src.xInvZoom)
160         , yInvZoom(src.yInvZoom)
161         , xInvInset(src.xInvInset)
162         , yInvInset(src.yInvInset) {
163     this->setTextureSamplerCnt(1);
164     this->addCoordTransform(&srcCoordTransform);
165 }
clone() const166 std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::clone() const {
167     return std::unique_ptr<GrFragmentProcessor>(new GrMagnifierEffect(*this));
168 }
onTextureSampler(int index) const169 const GrFragmentProcessor::TextureSampler& GrMagnifierEffect::onTextureSampler(int index) const {
170     return IthTextureSampler(index, src);
171 }
172 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect);
173 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)174 std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::TestCreate(GrProcessorTestData* d) {
175     sk_sp<GrTextureProxy> proxy = d->textureProxy(0);
176     const int kMaxWidth = 200;
177     const int kMaxHeight = 200;
178     const SkScalar kMaxInset = 20.0f;
179     uint32_t width = d->fRandom->nextULessThan(kMaxWidth);
180     uint32_t height = d->fRandom->nextULessThan(kMaxHeight);
181     SkScalar inset = d->fRandom->nextRangeScalar(1.0f, kMaxInset);
182 
183     SkIRect bounds = SkIRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight));
184     SkRect srcRect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
185 
186     auto effect = GrMagnifierEffect::Make(std::move(proxy),
187                                           bounds,
188                                           srcRect,
189                                           srcRect.width() / bounds.width(),
190                                           srcRect.height() / bounds.height(),
191                                           bounds.width() / inset,
192                                           bounds.height() / inset);
193     SkASSERT(effect);
194     return effect;
195 }
196 #endif
197