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1var rng = require('./lib/rng');
2var bytesToUuid = require('./lib/bytesToUuid');
3
4// **`v1()` - Generate time-based UUID**
5//
6// Inspired by https://github.com/LiosK/UUID.js
7// and http://docs.python.org/library/uuid.html
8
9var _nodeId;
10var _clockseq;
11
12// Previous uuid creation time
13var _lastMSecs = 0;
14var _lastNSecs = 0;
15
16// See https://github.com/broofa/node-uuid for API details
17function v1(options, buf, offset) {
18  var i = buf && offset || 0;
19  var b = buf || [];
20
21  options = options || {};
22  var node = options.node || _nodeId;
23  var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq;
24
25  // node and clockseq need to be initialized to random values if they're not
26  // specified.  We do this lazily to minimize issues related to insufficient
27  // system entropy.  See #189
28  if (node == null || clockseq == null) {
29    var seedBytes = rng();
30    if (node == null) {
31      // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
32      node = _nodeId = [
33        seedBytes[0] | 0x01,
34        seedBytes[1], seedBytes[2], seedBytes[3], seedBytes[4], seedBytes[5]
35      ];
36    }
37    if (clockseq == null) {
38      // Per 4.2.2, randomize (14 bit) clockseq
39      clockseq = _clockseq = (seedBytes[6] << 8 | seedBytes[7]) & 0x3fff;
40    }
41  }
42
43  // UUID timestamps are 100 nano-second units since the Gregorian epoch,
44  // (1582-10-15 00:00).  JSNumbers aren't precise enough for this, so
45  // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
46  // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
47  var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime();
48
49  // Per 4.2.1.2, use count of uuid's generated during the current clock
50  // cycle to simulate higher resolution clock
51  var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1;
52
53  // Time since last uuid creation (in msecs)
54  var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;
55
56  // Per 4.2.1.2, Bump clockseq on clock regression
57  if (dt < 0 && options.clockseq === undefined) {
58    clockseq = clockseq + 1 & 0x3fff;
59  }
60
61  // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
62  // time interval
63  if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
64    nsecs = 0;
65  }
66
67  // Per 4.2.1.2 Throw error if too many uuids are requested
68  if (nsecs >= 10000) {
69    throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
70  }
71
72  _lastMSecs = msecs;
73  _lastNSecs = nsecs;
74  _clockseq = clockseq;
75
76  // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
77  msecs += 12219292800000;
78
79  // `time_low`
80  var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
81  b[i++] = tl >>> 24 & 0xff;
82  b[i++] = tl >>> 16 & 0xff;
83  b[i++] = tl >>> 8 & 0xff;
84  b[i++] = tl & 0xff;
85
86  // `time_mid`
87  var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
88  b[i++] = tmh >>> 8 & 0xff;
89  b[i++] = tmh & 0xff;
90
91  // `time_high_and_version`
92  b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
93  b[i++] = tmh >>> 16 & 0xff;
94
95  // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
96  b[i++] = clockseq >>> 8 | 0x80;
97
98  // `clock_seq_low`
99  b[i++] = clockseq & 0xff;
100
101  // `node`
102  for (var n = 0; n < 6; ++n) {
103    b[i + n] = node[n];
104  }
105
106  return buf ? buf : bytesToUuid(b);
107}
108
109module.exports = v1;
110