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1#version 310 es
2precision mediump float;
3
4const int slen = 4;
5const uint ulen = 4u;
6
7void tint_symbol() {
8  float signed_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
9  float unsigned_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
10  float signed_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
11  float unsigned_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
12  signed_literal = unsigned_constant;
13  signed_constant = unsigned_literal;
14  return;
15}
16void main() {
17  tint_symbol();
18}
19
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