1#version 310 es 2precision mediump float; 3 4const int slen = 4; 5const uint ulen = 4u; 6 7void tint_symbol() { 8 float signed_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); 9 float unsigned_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); 10 float signed_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); 11 float unsigned_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); 12 signed_literal = unsigned_constant; 13 signed_constant = unsigned_literal; 14 return; 15} 16void main() { 17 tint_symbol(); 18} 19 20 21