# Copyright (C) 2021 Huawei Device Co., Ltd. # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("//build/ohos.gni") config("gst_codec_bin_config") { visibility = [ ":*" ] cflags = [ "-fno-rtti", "-fno-exceptions", "-Wall", "-fno-common", "-fstack-protector-strong", "-FPIC", "-FS", "-O2", "-D_FORTIFY_SOURCE=2", "-fvisibility=hidden", "-Wformat=2", "-Wfloat-equal", "-Wdate-time", "-Werror", "-Wextra", "-Wimplicit-fallthrough", "-Wsign-compare", "-Wunused-parameter", ] include_dirs = [ "include", "//commonlibrary/c_utils/base/include", "//foundation/multimedia/player_framework/services/engine/gstreamer/common/utils", "//foundation/multimedia/player_framework/services/engine/gstreamer/plugins/common", "//third_party/gstreamer/gstreamer", "//third_party/gstreamer/gstreamer/libs", "//third_party/gstreamer/gstplugins_base", "//third_party/gstreamer/gstplugins_base/gst-libs", "//third_party/glib/glib", "//third_party/glib", "//third_party/glib/gmodule", ] } ohos_shared_library("gst_codec_bin") { install_enable = true sanitize = { cfi = true cfi_cross_dso = true debug = false blocklist = "../../../../../../cfi_blocklist.txt" } sources = [ "src/gst_codec_bin.cpp" ] configs = [ ":gst_codec_bin_config" ] deps = [ "//foundation/multimedia/player_framework/services/engine/gstreamer/common:media_gst_dfx", "//third_party/glib:glib", "//third_party/glib:gmodule", "//third_party/glib:gobject", "//third_party/gstreamer/gstreamer:gstreamer", ] external_deps = [ "hilog:libhilog" ] relative_install_dir = "media/plugins" subsystem_name = "multimedia" part_name = "player_framework" }