dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z dEQP-GLES2.functional.draw.random.51 dEQP-GLES2.functional.texture.size.cube.256x256_rgb888 shaders@glsl-vs-loop shaders@glsl-vs-loop-nested spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear spec@egl_chromium_sync_control@conformance spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels # CMA allocations that may sometimes succeed spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2 spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4