#include #include using namespace metal; struct Uniforms { half4 testInputs; half4 colorGreen; half4 colorRed; half4 colorWhite; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half _skTemp0; half _skTemp1; half2 _skTemp2; half _skTemp3; half3 _skTemp4; half _skTemp5; half4 _skTemp6; half _skTemp7; half _skTemp8; half _skTemp9; half2 _skTemp10; half2 _skTemp11; half3 _skTemp12; half3 _skTemp13; half4 _skTemp14; half4 _skTemp15; half4 expectedA = half4(0.75h, 0.0h, 0.75h, 0.25h); half4 expectedB = half4(0.25h, 0.0h, 0.75h, 1.0h); _out.sk_FragColor = (((((((((((((((_skTemp0 = _uniforms.testInputs.x, _skTemp1 = 1.0h, _skTemp0 - _skTemp1 * floor(_skTemp0 / _skTemp1)) == expectedA.x && all((_skTemp2 = _uniforms.testInputs.xy, _skTemp3 = 1.0h, _skTemp2 - _skTemp3 * floor(_skTemp2 / _skTemp3)) == expectedA.xy)) && all((_skTemp4 = _uniforms.testInputs.xyz, _skTemp5 = 1.0h, _skTemp4 - _skTemp5 * floor(_skTemp4 / _skTemp5)) == expectedA.xyz)) && all((_skTemp6 = _uniforms.testInputs, _skTemp7 = 1.0h, _skTemp6 - _skTemp7 * floor(_skTemp6 / _skTemp7)) == expectedA)) && 0.75h == expectedA.x) && all(half2(0.75h, 0.0h) == expectedA.xy)) && all(half3(0.75h, 0.0h, 0.75h) == expectedA.xyz)) && all(half4(0.75h, 0.0h, 0.75h, 0.25h) == expectedA)) && (_skTemp8 = _uniforms.testInputs.x, _skTemp9 = _uniforms.colorWhite.x, _skTemp8 - _skTemp9 * floor(_skTemp8 / _skTemp9)) == expectedA.x) && all((_skTemp10 = _uniforms.testInputs.xy, _skTemp11 = _uniforms.colorWhite.xy, _skTemp10 - _skTemp11 * floor(_skTemp10 / _skTemp11)) == expectedA.xy)) && all((_skTemp12 = _uniforms.testInputs.xyz, _skTemp13 = _uniforms.colorWhite.xyz, _skTemp12 - _skTemp13 * floor(_skTemp12 / _skTemp13)) == expectedA.xyz)) && all((_skTemp14 = _uniforms.testInputs, _skTemp15 = _uniforms.colorWhite, _skTemp14 - _skTemp15 * floor(_skTemp14 / _skTemp15)) == expectedA)) && 0.25h == expectedB.x) && all(half2(0.25h, 0.0h) == expectedB.xy)) && all(half3(0.25h, 0.0h, 0.75h) == expectedB.xyz)) && all(half4(0.25h, 0.0h, 0.75h, 1.0h) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }