#include #include using namespace metal; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; float4x4 float4x4_from_float2x3(float2x3 x0) { return float4x4(float4(x0[0].xyz, 0.0), float4(x0[1].xyz, 0.0), float4(0.0, 0.0, 1.0, 0.0), float4(0.0, 0.0, 0.0, 1.0)); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float4x4 a = float4x4(6.0); float4x4 b = float4x4_from_float2x3(float2x3(7.0)); _out.sk_FragColor.x = half(all(a[1] == b[1]) ? 0 : 1); return _out; }