// Copyright 2014-2021 The Khronos Group, Inc. // // SPDX-License-Identifier: CC-BY-4.0 include::{generated}/meta/{refprefix}VK_KHR_shader_float16_int8.txt[] === Other Extension Metadata *Last Modified Date*:: 2018-03-07 *Interactions and External Dependencies*:: - Promoted to Vulkan 1.2 Core - This extension interacts with `apiext:VK_KHR_8bit_storage` - This extension interacts with `apiext:VK_KHR_16bit_storage` - This extension interacts with `apiext:VK_KHR_shader_float_controls` - This extension provides API support for https://github.com/KhronosGroup/GLSL/blob/master/extensions/ext/GL_EXT_shader_explicit_arithmetic_types.txt[`GL_EXT_shader_explicit_arithmetic_types`] *IP Status*:: No known IP claims. *Contributors*:: - Alexander Galazin, Arm - Jan-Harald Fredriksen, Arm - Jeff Bolz, NVIDIA - Graeme Leese, Broadcom - Daniel Rakos, AMD === Description The `VK_KHR_shader_float16_int8` extension allows use of 16-bit floating-point types and 8-bit integer types in shaders for arithmetic operations. It introduces two new optional features pname:shaderFloat16 and pname:shaderInt8 which directly map to the code:Float16 and the code:Int8 SPIR-V capabilities. The `VK_KHR_shader_float16_int8` extension also specifies precision requirements for half-precision floating-point SPIR-V operations. This extension does not enable use of 8-bit integer types or 16-bit floating-point types in any <> and therefore does not supersede the `apiext:VK_KHR_8bit_storage` or `apiext:VK_KHR_16bit_storage` extensions. === Promotion to Vulkan 1.2 All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. However, if Vulkan 1.2 is supported and this extension is not, both the code:shaderFloat16 and code:shaderInt8 capabilities are optional. The original type, enum and command names are still available as aliases of the core functionality. include::{generated}/interfaces/VK_KHR_shader_float16_int8.txt[] === Version History * Revision 1, 2018-03-07 (Alexander Galazin) - Initial draft