Lines Matching refs:smooth
105 ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
106 ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
109 ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
174 0:23 'c2D' ( smooth in mediump 2-component vector of float)
183 0:28 'c2D' ( smooth in mediump 2-component vector of float)
270 0:42 'c2D' ( smooth in mediump 2-component vector of float)
459 0:210 'inf' ( smooth in mediump 2-component vector of float)
460 0:210 'ing' ( smooth in mediump 2-component vector of float)
471 0:211 'inf' ( smooth in mediump 2-component vector of float)
495 0:220 'inf' ( smooth in mediump 2-component vector of float)
496 0:220 'ing' ( smooth in mediump 2-component vector of float)
507 0:221 'inf' ( smooth in mediump 2-component vector of float)
583 0:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
611 0:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
820 0:377 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
828 0:379 'scalarIn' ( smooth in mediump float)
833 0:381 direct index ( smooth sample temp mediump 3-component vector of float)
834 0:381 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
841 0:382 direct index ( smooth sample temp mediump 3-component vector of float)
842 0:382 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
854 0:385 indirect index ( smooth sample temp mediump 3-component vector of float)
855 0:385 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
863 0:386 direct index ( smooth sample temp mediump 3-component vector of float)
864 0:386 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
877 0:387 'scalarIn' ( smooth in mediump float)
884 0:390 direct index ( smooth sample temp mediump 3-component vector of float)
885 0:390 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
895 0:391 direct index ( smooth sample temp mediump 3-component vector of float)
896 0:391 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
911 0:392 'scalarIn' ( smooth in mediump float)
912 0:392 'scalarIn' ( smooth in mediump float)
919 0:393 'scalarIn' ( smooth in mediump float)
1023 0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
1024 0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
1025 0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float)
1030 0:? 'c2D' ( smooth in mediump 2-component vector of float)
1041 0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float)
1048 0:? 'smoothIn' ( smooth in mediump 4-component vector of float)
1054 0:? 'inb' ( smooth in bool)
1055 0:? 'ino' ( smooth in highp sampler2D)
1056 0:? 'ina' ( smooth in 4-element array of mediump float)
1057 0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float)
1058 0:? 'ins' ( smooth in structure{ global mediump float f})
1059 0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f})
1060 0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f})
1061 0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f})
1062 0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump flo…
1066 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
1069 0:? 'inf' ( smooth in mediump 2-component vector of float)
1070 0:? 'ing' ( smooth in mediump 2-component vector of float)
1103 0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float)
1106 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
1109 0:? 'scalarIn' ( smooth in mediump float)
1110 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
1113 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
1152 0:23 'c2D' ( smooth in mediump 2-component vector of float)
1161 0:28 'c2D' ( smooth in mediump 2-component vector of float)
1236 0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
1237 0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
1238 0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float)
1243 0:? 'c2D' ( smooth in mediump 2-component vector of float)
1254 0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float)
1261 0:? 'smoothIn' ( smooth in mediump 4-component vector of float)
1267 0:? 'inb' ( smooth in bool)
1268 0:? 'ino' ( smooth in highp sampler2D)
1269 0:? 'ina' ( smooth in 4-element array of mediump float)
1270 0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float)
1271 0:? 'ins' ( smooth in structure{ global mediump float f})
1272 0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f})
1273 0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f})
1274 0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f})
1275 0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump flo…
1279 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
1282 0:? 'inf' ( smooth in mediump 2-component vector of float)
1283 0:? 'ing' ( smooth in mediump 2-component vector of float)
1316 0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float)
1319 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
1322 0:? 'scalarIn' ( smooth in mediump float)
1323 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
1326 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)