Lines Matching refs:xfb_stride
33 ERROR: 0:122: 'xfb_stride' : all stride settings must match for xfb buffer 15
35 ERROR: 0:128: 'xfb_stride' : all stride settings must match for xfb buffer 3
36 ERROR: 0:129: 'xfb_stride' : all stride settings must match for xfb buffer 3
37 ERROR: 0:133: 'xfb_stride' : all stride settings must match for xfb buffer 3
38 ERROR: 0:131: 'xfb_stride' : all stride settings must match for xfb buffer 3
47 ERROR: 0:169: 'xfb_stride' : 1/4 stride is too large: gl_MaxTransformFeedbackInterleavedComponents …
146 0:? 'bg' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
147 0:? 'bh' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of fl…
148 0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-compo…
149 …t 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=48 xfb_stride=64) out 4-compon…
150 …t 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) out 4-compon…
153 0:? 'bl' (layout( xfb_stride=48) smooth out float)
154 … 'bbinst7' (layout( xfb_stride=48) out block{layout( xfb_stride=64) out 4-component vector of …
155 0:? 'bbinst8' (layout( xfb_stride=92) out block{layout( xfb_buffer=0 xfb_offset=0) out bool b, …
167 ERROR: Linking vertex stage: xfb_stride is too small to hold all buffer entries:
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
169 ERROR: Linking vertex stage: xfb_stride must be multiple of 8 for buffer holding a double or 64-bit…
170 ERROR: xfb_buffer 0, xfb_stride 92
171 ERROR: Linking vertex stage: xfb_stride must be multiple of 4:
172 ERROR: xfb_buffer 5, xfb_stride 6
173 ERROR: Linking vertex stage: xfb_stride is too large:
175 ERROR: Linking vertex stage: xfb_stride is too large:
231 0:? 'bg' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
232 0:? 'bh' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of fl…
233 0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-compo…
234 …t 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=48 xfb_stride=64) out 4-compon…
235 …t 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) out 4-compon…
238 0:? 'bl' (layout( xfb_stride=48) smooth out float)
239 … 'bbinst7' (layout( xfb_stride=48) out block{layout( xfb_stride=64) out 4-component vector of …
240 0:? 'bbinst8' (layout( xfb_stride=92) out block{layout( xfb_buffer=0 xfb_offset=0) out bool b, …