Lines Matching refs:input_desc
1469 D3D11_INPUT_ELEMENT_DESC input_desc[2]; in gst_d3d11_color_convert_setup_shader() local
1494 memset (input_desc, 0, sizeof (input_desc)); in gst_d3d11_color_convert_setup_shader()
1637 input_desc[0].SemanticName = "POSITION"; in gst_d3d11_color_convert_setup_shader()
1638 input_desc[0].SemanticIndex = 0; in gst_d3d11_color_convert_setup_shader()
1639 input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT; in gst_d3d11_color_convert_setup_shader()
1640 input_desc[0].InputSlot = 0; in gst_d3d11_color_convert_setup_shader()
1641 input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT; in gst_d3d11_color_convert_setup_shader()
1642 input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; in gst_d3d11_color_convert_setup_shader()
1643 input_desc[0].InstanceDataStepRate = 0; in gst_d3d11_color_convert_setup_shader()
1645 input_desc[1].SemanticName = "TEXCOORD"; in gst_d3d11_color_convert_setup_shader()
1646 input_desc[1].SemanticIndex = 0; in gst_d3d11_color_convert_setup_shader()
1647 input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT; in gst_d3d11_color_convert_setup_shader()
1648 input_desc[1].InputSlot = 0; in gst_d3d11_color_convert_setup_shader()
1649 input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT; in gst_d3d11_color_convert_setup_shader()
1650 input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; in gst_d3d11_color_convert_setup_shader()
1651 input_desc[1].InstanceDataStepRate = 0; in gst_d3d11_color_convert_setup_shader()
1654 input_desc, G_N_ELEMENTS (input_desc), &vs, &layout)) { in gst_d3d11_color_convert_setup_shader()