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Lines Matching refs:v3d

681 -  v3d: Fix a copy-and-paste comment in the simulator code.
682 - v3d: Fix a typo in a comment in job handling.
683 - v3d: Drop #if 0-ed out v3d_dump_to_file().
684 - v3d: Respect user-passed strides for BO imports.
685 - v3d: Take advantage of \_mesa_hash_table_remove_key() in the
687 - v3d: Use the TLB R/B swapping instead of recompiles when available.
688 - v3d: Update the TLB config for depth writes on V3D 4.2.
690 - v3d: Maintain a mapping of the GEM buffer in the simulator.
691 - v3d: Remove the special path for simulaton of the submit ioctl.
699 - v3d: Fix double-swapping of R/B on V3D 4.1
700 - v3d: Don't try to set PF flags on a LDTMU operation
712 - v3d: Add renderonly support.
713 - v3d: Add support for RGBA_SRGB along with BGRA_SRGB.
714 - v3d: Add missing OES_half_float_linear support.
715 - v3d: Use combined input/output segments.
716 - v3d: Add the V3D TFU submit interface to the simulator.
717 - v3d: Use the TFU to do generatemipmap.
718 - v3d: Update simulator cache flushing code to match the kernel better.
719 - v3d: Create a state uploader for packing our shaders together.
720 - v3d: Put default vertex attribute values into the state uploader as
722 - v3d: Re-use the wrap mode uniform on V3D 3.3.
723 - v3d: Make an array for frag/vert texture state in the context.
724 - v3d: Don't forget to flush writes to UBOs.
725 - v3d: Convert to using nir_src_as_uint() from const_value derefs.
726 - v3d: Fix a comment typo
727 - v3d: Return the right gl_SampleMaskIn[] value.
728 - v3d: Fix handling of texture first_layer offsets for 3D textures.
729 - v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
730 - v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
731 - v3d: Garbage collect unused uniforms code.
732 - v3d: Simplify VIR uniform dumping using a temporary.
733 - v3d: Add VIR dumping of TMU config p0/p1.
734 - v3d: Fix a leak of the transfer helper on screen destroy.
736 - v3d: Fix a leak of the disassembled instruction string during debug
749 - v3d: Don't forget to wait for our TFU job before rendering from it.
750 - v3d: Set up the right stride for raster TFU.
751 - v3d: Don't forget to bump the number of writes when doing TFU ops.
752 - v3d: Add support for using the TFU to do some blits.
753 - v3d: Add support for texturing from linear.
754 - v3d: Add safety checks for resource_create().
755 - v3d: Make sure that a thrsw doesn't split a multop from its umul24.
756 - v3d: Add missing flagging of SYNCB as a TSY op.
757 - v3d: Add support for draw indirect for GLES3.1.
758 - v3d: Avoid assertion failures when removing end-of-shader
760 - v3d: Move uinfo->data[] dereference to the top of
762 - v3d: Move uniform pretty-printing to its own helper function.
763 - v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug
765 - v3d: Do uniform pretty-printing in the QPU dump.
766 - v3d: Drop in a bunch of notes about performance improvement
769 - v3d: Use the original bit size when scalarizing uniform loads.
771 - v3d: Fix the argument type for vir_BRANCH().
773 - v3d: Put the dst bo first in the list of BOs for TFU calls.
774 - v3d: Fix check for TFU job completion in the simulator.
775 - v3d: Don't try to create shadow tiled temporaries for 1D textures.
776 - v3d: Remove dead prototypes for load/store utile functions.
777 - v3d: Implement texture_subdata to reduce teximage upload copies.
779 v3d.
780 - v3d: Add a fallthrough path for utile load/store of 32 byte lines.
781 - v3d: Load and store aligned utiles all at once.
784 - v3d: Fix simulator mode on i915 render nodes.
785 - v3d: Drop shadow comparison state from shader variant key.
786 - v3d: Hook up perf_debug() output to GL_ARB_debug output as well.
789 - v3d: Fix uniform pretty printing assertion failure with branches.
790 - v3d: Add a "precompile" debug flag for shader-db.
791 - v3d: Hook up some shader-db output to GL_ARB_debug_output.
792 - v3d: Drop unused count_nir_instrs() helper.
793 - v3d: Drop incorrect dependency for flpop.
794 - v3d: Move "does this instruction have flags" from sched to generic
796 - v3d: Don't generate temps for comparisons.
797 - v3d: Dead-code eliminate unused flags updates.
798 - v3d: Add a note for a potential performance win on multop/umul24.
799 - v3d: Force sampling from base level for tg4.
800 - v3d: Add support for non-constant texture offsets.
801 - v3d: Add support for requesting the sample offsets.
802 - v3d: Add support for textureSize() on MSAA textures.
803 - v3d: Add support for gl_HelperInvocation.
804 - v3d: Fix segfault when failing to compile a program.
805 - v3d: Don't forget to include RT writes in precompiles.
806 - v3d: Simplify the emission of comparisons for the bcsel optimization.
807 - v3d: Move the "Find the ALU instruction generating our bool" out of
809 - v3d: Don't try to fold non-SSA-src comparisons into bcsels.
810 - v3d: Fold comparisons for IF conditions into the flags for the IF.
811 - v3d: Handle dynamically uniform IF statements with uniform control
813 - v3d: Refactor compiler entrypoints.
814 - v3d: Reinstate the new shader-db output after v3d_compile() refactor.
815 - v3d: Fix up VS output setup during precompiles.
816 - v3d: Remove dead switch cases and comments from v3d_nir_lower_io.
817 - v3d: Do UBO loads a vector at a time.
818 - v3d: Stop scalarizing our uniform loads.
821 - v3d: Use the core tex lowering.
823 - v3d: Enable GL_ARB_texture_gather on V3D 4.x.
827 - v3d: Add support for flushing dirty TMU data at job end.
828 - v3d: Add support for the early_fragment_tests flag.
829 - v3d: Add support for GL_ARB_framebuffer_no_attachments.
830 - v3d: Fix txf_ms 2D_ARRAY array index.
831 - v3d: Add an isr to the simulator to catch GMP violations.
832 - v3d: Add support for matrix inputs to the FS.
833 - v3d: Drop the GLSL version level.
834 - v3d: Add SSBO/atomic counters support.
835 - v3d: Add support for shader_image_load_store.
836 - v3d: Add support for CS workgroup/invocation id intrinsics.
837 - v3d: Add support for CS shared variable load/store/atomics.
838 - v3d: Add support for CS barrier() intrinsics.
839 - v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.
840 - v3d: If the modifier is not known on BO import, default to linear for
842 - v3d: Restructure RO allocations using resource_from_handle.
843 - v3d: Don't leak the GPU fd for renderonly usage.
849 - v3d: Rename gallium-local limits defines from VC5 to V3D.
850 - v3d: Fix overly-large vattr_sizes structs.
851 - v3d: Avoid duplicating limits defines between gallium and v3d core.
852 - v3d: Drop maximum number of texture units down to 16.
853 - v3d: Fix BO stats accounting for imported buffers.
854 - v3d: Flush blit jobs immediately after generating them.
855 - v3d: Fix release-build warning about utile_h.
856 - v3d: Fix stencil sampling from packed depth/stencil.
857 - v3d: Fix stencil sampling from a separate-stencil buffer.
858 - v3d: Use the symbolic names for wrap modes from the XML.
859 - v3d: Move the sampler state to the long-lived state uploader.
860 - v3d: Create separate sampler states for the various blend formats.
864 - v3d: Fix the autotools build.
866 - v3d: Fix image_load_store clamping of signed integer stores.
867 - v3d: Use the early_fragment_tests flag for the shader's disable-EZ
869 - v3d: Fix the check for "is the last thrsw inside control flow"
1000 - v3d: Fix leak in resource setup error path
2064 - v3d: Wire up core pipe_debug_callback