Lines Matching refs:glsl
41 [swrast] piglit valgrind glsl-array-bounds-04 fails
146 - glsl: fix crash in loop analysis when some controls can't be
148 - glsl: fix matrix type check in ir_algebraic
173 - glsl: fix off by one in register index assertion
175 - glsl: new glsl_strtod() wrapper to fix decimal point interpretation
183 - glsl: Fix lexer rule for ^=
184 - glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
185 - glsl: Fix ir_expression::constant_expression_value()
186 - glsl: Fix erroneous cast in ast_jump_statement::hir()
187 - glsl: Fix linker bug in cross_validate_globals()
218 - glsl: Free the loop state context when we free the loop state.
221 - glsl: Add a helper constructor for expressions that works out result
223 - glsl: Fix structure and array comparisions.
224 - glsl: Quiet unreachable no-return-from-function warning.
225 - glsl: Mark the array access for whole-array comparisons.
226 - glsl: Fix flipped return of has_value() for array constants.
230 - glsl: Correct the marking of InputsRead/OutputsWritten on in/out
235 - glsl: fix lowering conditional returns in subroutines
259 - glsl: Slightly change the semantic of \_LinkedShaders
261 - glsl: Commit lexer files changed by previous cherry picking
263 - glsl: Fix incorrect gl_type of sampler2DArray and
266 - glsl: better handling of linker failures
269 - glsl/linker: Free any IR discarded by optimization passes.
270 - glsl: Add an optimization pass to simplify discards.
271 - glsl: Add a lowering pass to move discards out of if-statements.
273 - glsl: Add unary ir_expression constructor
274 - glsl: Ensure that equality comparisons don't return a NULL IR tree
276 - glsl: Inherrit type of declared variable from initializer
277 - glsl: Inherrit type of declared variable from initializer after
297 - glsl: Fix constant component count in vector constructor emitting.
300 - glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2
302 - glsl: Fix constant expression handling for <, >, <=, >= on vectors.
303 - glsl: Use do_common_optimization in the standalone compiler.
304 - glsl: Don't inline function prototypes.
305 - glsl: Add a virtual as_discard() method.
306 - glsl: Remove "discard" support from lower_jumps.
307 - glsl: Refactor get_num_operands.
309 - glsl: Clean up code by adding a new is_break() function.
310 - glsl: Consider the "else" branch when looking for loop breaks.
312 - glsl/builtins: Compute the correct value for smoothstep(vec, vec,
323 - glsl: Unroll loops with conditional breaks anywhere (not just the
402 - glsl: Fix 'control reaches end of non-void function' warning.