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Lines Matching refs:Units

123    counter("GPU Frequency", Counter::Units::Hertz, [=]() {  in setup_a6xx_counters()
128 counter("GPU % Utilization", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
133 counter("TP L1 Cache Misses", Counter::Units::None, [=]() { in setup_a6xx_counters()
138 counter("Shader Core Utilization", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
144 counter("(?) % Texture Fetch Stall", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
150 counter("(?) % Vertex Fetch Stall", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
155 counter("L1 Texture Cache Miss Per Pixel", Counter::Units::None, [=]() { in setup_a6xx_counters()
160 counter("% Texture L1 Miss", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
165 counter("% Texture L2 Miss", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
171 counter("(?) % Stalled on System Memory", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
176 counter("Pre-clipped Polygons / Second", Counter::Units::None, [=]() { in setup_a6xx_counters()
181 counter("% Prims Trivially Rejected", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
186 counter("% Prims Clipped", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
191 counter("Average Vertices / Polygon", Counter::Units::None, [=]() { in setup_a6xx_counters()
196 counter("Reused Vertices / Second", Counter::Units::None, [=]() { in setup_a6xx_counters()
201 counter("Average Polygon Area", Counter::Units::None, [=]() { in setup_a6xx_counters()
212 counter("Vertices Shaded / Second", Counter::Units::None, [=]() { in setup_a6xx_counters()
217 counter("Fragments Shaded / Second", Counter::Units::None, [=]() { in setup_a6xx_counters()
222 counter("Vertex Instructions / Second", Counter::Units::None, [=]() { in setup_a6xx_counters()
228 counter("Fragment Instructions / Second", Counter::Units::None, [=]() { in setup_a6xx_counters()
235 counter("Fragment ALU Instructions / Sec (Full)", Counter::Units::None, [=]() { in setup_a6xx_counters()
240 counter("Fragment ALU Instructions / Sec (Half)", Counter::Units::None, [=]() { in setup_a6xx_counters()
245 counter("Fragment EFU Instructions / Second", Counter::Units::None, [=]() { in setup_a6xx_counters()
250 counter("Textures / Vertex", Counter::Units::None, [=]() { in setup_a6xx_counters()
255 counter("Textures / Fragment", Counter::Units::None, [=]() { in setup_a6xx_counters()
260 counter("ALU / Vertex", Counter::Units::None, [=]() { in setup_a6xx_counters()
265 counter("EFU / Vertex", Counter::Units::None, [=]() { in setup_a6xx_counters()
270 counter("ALU / Fragment", Counter::Units::None, [=]() { in setup_a6xx_counters()
276 counter("EFU / Fragment", Counter::Units::None, [=]() { in setup_a6xx_counters()
281 counter("% Time Shading Vertices", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
289 counter("% Time Shading Fragments", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
297 counter("% Time Compute", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
305 counter("% Shader ALU Capacity Utilized", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
313 counter("% Time ALUs Working", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
318 counter("% Time EFUs Working", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
323 counter("% Anisotropic Filtered", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
328 counter("% Linear Filtered", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
333 counter("% Nearest Filtered", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
338 counter("% Non-Base Level Textures", Counter::Units::Percent, [=]() { in setup_a6xx_counters()
362 counter("(?) Vertex Memory Read (Bytes/Second)", Counter::Units::Byte, [=]() { in setup_a6xx_counters()
368 counter("SP Memory Read (Bytes/Second)", Counter::Units::Byte, [=]() { in setup_a6xx_counters()
373 counter("Avg Bytes / Fragment", Counter::Units::Byte, [=]() { in setup_a6xx_counters()
378 counter("Avg Bytes / Vertex", Counter::Units::Byte, [=]() { in setup_a6xx_counters()
383 counter("Preemptions / second", Counter::Units::None, [=]() { in setup_a6xx_counters()
388 counter("Avg Preemption Delay", Counter::Units::None, [=]() { in setup_a6xx_counters()
678 Counter::Units units, in DerivedCounter()
691 FreedrenoDriver::counter(std::string name, Counter::Units units, in counter()