Lines Matching refs:bcl
49 cl_ensure_space(&job->bcl, in vc4_get_draw_cl_space()
85 cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION, bin) { in vc4_start_draw()
96 cl_emit(&job->bcl, START_TILE_BINNING, start); in vc4_start_draw()
103 cl_emit(&job->bcl, PRIMITIVE_LIST_FORMAT, list) { in vc4_start_draw()
232 cl_emit(&job->bcl, GL_SHADER_STATE, shader_state) { in vc4_emit_gl_shader_state()
416 struct vc4_cl_out *bcl = cl_start(&job->bcl); in vc4_draw_vbo() local
430 cl_u8(&bcl, VC4_PACKET_GEM_HANDLES); in vc4_draw_vbo()
431 cl_u32(&bcl, hindex); in vc4_draw_vbo()
432 cl_u32(&bcl, 0); in vc4_draw_vbo()
436 cl_u8(&bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE); in vc4_draw_vbo()
437 cl_u8(&bcl, in vc4_draw_vbo()
442 cl_u32(&bcl, draws[0].count); in vc4_draw_vbo()
443 cl_u32(&bcl, offset); in vc4_draw_vbo()
444 cl_u32(&bcl, vc4->max_index); in vc4_draw_vbo()
446 cl_end(&job->bcl, bcl); in vc4_draw_vbo()
485 cl_emit(&job->bcl, VERTEX_ARRAY_PRIMITIVES, array) { in vc4_draw_vbo()