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Lines Matching refs:C2S

61 #define C2S(n,s) \  macro
69 C2S(AUTOGENMIPMAP, "MIPGEN"); in nine_D3DUSAGE_to_str()
70 C2S(WRITEONLY, "WO"); in nine_D3DUSAGE_to_str()
71 C2S(DYNAMIC, "DYNAMIC"); in nine_D3DUSAGE_to_str()
72 C2S(DEPTHSTENCIL, "DS"); in nine_D3DUSAGE_to_str()
73 C2S(RENDERTARGET, "RT"); in nine_D3DUSAGE_to_str()
74 C2S(SOFTWAREPROCESSING, "SW"); in nine_D3DUSAGE_to_str()
75 C2S(DONOTCLIP, "NOCLIP"); in nine_D3DUSAGE_to_str()
76 C2S(POINTS, "POINTS"); in nine_D3DUSAGE_to_str()
77 C2S(DMAP, "DMAP"); in nine_D3DUSAGE_to_str()
78 C2S(NPATCHES, "NPATCHES"); in nine_D3DUSAGE_to_str()
79 C2S(RTPATCHES, "RTPATCHES"); in nine_D3DUSAGE_to_str()
80 C2S(TEXTAPI, "TEXTAPI"); in nine_D3DUSAGE_to_str()
81 C2S(NONSECURE, "NONSECURE"); in nine_D3DUSAGE_to_str()
82 C2S(RESTRICTED_CONTENT, "RESTRICTED_CONTENT"); in nine_D3DUSAGE_to_str()
83 C2S(RESTRICT_SHARED_RESOURCE, "RESTRICT_SHARED_RESOURCE"); in nine_D3DUSAGE_to_str()
84 C2S(RESTRICT_SHARED_RESOURCE_DRIVER, "RESTRICT_SHARED_RESOURCE_DRIVER"); in nine_D3DUSAGE_to_str()
87 #undef C2S
89 #define C2S(n) \ macro
98 C2S(DEVICECLIP); in nine_D3DPRESENTFLAG_to_str()
99 C2S(DISCARD_DEPTHSTENCIL); in nine_D3DPRESENTFLAG_to_str()
100 C2S(LOCKABLE_BACKBUFFER); in nine_D3DPRESENTFLAG_to_str()
101 C2S(NOAUTOROTATE); in nine_D3DPRESENTFLAG_to_str()
102 C2S(UNPRUNEDMODE); in nine_D3DPRESENTFLAG_to_str()
103 C2S(VIDEO); in nine_D3DPRESENTFLAG_to_str()
104 C2S(OVERLAY_LIMITEDRGB); in nine_D3DPRESENTFLAG_to_str()
105 C2S(OVERLAY_YCbCr_BT709); in nine_D3DPRESENTFLAG_to_str()
106 C2S(OVERLAY_YCbCr_xvYCC); in nine_D3DPRESENTFLAG_to_str()
107 C2S(RESTRICTED_CONTENT); in nine_D3DPRESENTFLAG_to_str()
108 C2S(RESTRICT_SHARED_RESOURCE_DRIVER); in nine_D3DPRESENTFLAG_to_str()
111 #undef C2S
113 #define C2S(n) \ macro
121 C2S(DISCARD); in nine_D3DLOCK_to_str()
122 C2S(DONOTWAIT); in nine_D3DLOCK_to_str()
123 C2S(NO_DIRTY_UPDATE); in nine_D3DLOCK_to_str()
124 C2S(NOOVERWRITE); in nine_D3DLOCK_to_str()
125 C2S(NOSYSLOCK); in nine_D3DLOCK_to_str()
126 C2S(READONLY); in nine_D3DLOCK_to_str()
129 #undef C2S
414 #define C2S(args...) p += snprintf(&s[p],c-p,args) macro
419 C2S(" "#n); \
421 C2S(" ("#n")"); \
436 C2S("DeviceType: %s\n", nine_D3DDEVTYPE_to_str(caps->DeviceType)); in nine_dump_D3DCAPS9()
438 C2S("AdapterOrdinal: %u\nCaps:", caps->AdapterOrdinal); in nine_dump_D3DCAPS9()
440 C2S(" READ_SCANLINE"); in nine_dump_D3DCAPS9()
442 C2S(" %x", caps->Caps & ~0x20000); in nine_dump_D3DCAPS9()
444 C2S("\nCaps2:"); in nine_dump_D3DCAPS9()
452 C2S("\nCaps3:"); in nine_dump_D3DCAPS9()
459 C2S("\nPresentationIntervals:"); in nine_dump_D3DCAPS9()
466 C2S("\nCursorCaps:"); in nine_dump_D3DCAPS9()
470 C2S("\nDevCaps:"); in nine_dump_D3DCAPS9()
492 C2S("\nPrimitiveMiscCaps:"); in nine_dump_D3DCAPS9()
512 C2S("\nRasterCaps:"); in nine_dump_D3DCAPS9()
530 C2S("\nZCmpCaps:"); in nine_dump_D3DCAPS9()
540 C2S("\nSrcBlendCaps"); in nine_dump_D3DCAPS9()
558 C2S("\nDestBlendCaps"); in nine_dump_D3DCAPS9()
576 C2S("\nAlphaCmpCaps:"); in nine_dump_D3DCAPS9()
586 C2S("\nShadeCaps:"); in nine_dump_D3DCAPS9()
592 C2S("\nTextureCaps:"); in nine_dump_D3DCAPS9()
610 C2S("\nTextureFilterCaps:"); in nine_dump_D3DCAPS9()
625 C2S("\nCubeTextureFilterCaps:"); in nine_dump_D3DCAPS9()
640 C2S("\nVolumeTextureFilterCaps:"); in nine_dump_D3DCAPS9()
655 C2S("\nTextureAddressCaps:"); in nine_dump_D3DCAPS9()
663 C2S("\nVolumeTextureAddressCaps:"); in nine_dump_D3DCAPS9()
671 C2S("\nLineCaps:"); in nine_dump_D3DCAPS9()
679 C2S("\nMaxTextureWidth: %u", caps->MaxTextureWidth); in nine_dump_D3DCAPS9()
680 C2S("\nMaxTextureHeight: %u", caps->MaxTextureHeight); in nine_dump_D3DCAPS9()
681 C2S("\nMaxVolumeExtent: %u", caps->MaxVolumeExtent); in nine_dump_D3DCAPS9()
682 C2S("\nMaxTextureRepeat: %u", caps->MaxTextureRepeat); in nine_dump_D3DCAPS9()
683 C2S("\nMaxTextureAspectRatio: %u", caps->MaxTextureAspectRatio); in nine_dump_D3DCAPS9()
684 C2S("\nMaxAnisotropy: %u", caps->MaxAnisotropy); in nine_dump_D3DCAPS9()
685 C2S("\nMaxVertexW: %f", caps->MaxVertexW); in nine_dump_D3DCAPS9()
687 C2S("\nGuardBandLef,Top,Right,Bottom: %f %f %f %f", in nine_dump_D3DCAPS9()
691 C2S("\nExtentsAdjust: %f", caps->ExtentsAdjust); in nine_dump_D3DCAPS9()
693 C2S("\nStencilCaps:"); in nine_dump_D3DCAPS9()
704 C2S("\nFVFCaps:"); in nine_dump_D3DCAPS9()
709 C2S("\nTextureOpCaps:"); in nine_dump_D3DCAPS9()
712 C2S(" ..."); in nine_dump_D3DCAPS9()
714 C2S("\nMaxTextureBlendStages: %u", caps->MaxTextureBlendStages); in nine_dump_D3DCAPS9()
715 C2S("\nMaxSimultaneousTextures: %u", caps->MaxTextureBlendStages); in nine_dump_D3DCAPS9()
717 C2S("\nVertexProcessingCaps:"); in nine_dump_D3DCAPS9()
727 C2S("\nMaxActiveLights: %u", caps->MaxActiveLights); in nine_dump_D3DCAPS9()
728 C2S("\nMaxUserClipPlanes: %u", caps->MaxUserClipPlanes); in nine_dump_D3DCAPS9()
729 C2S("\nMaxVertexBlendMatrices: %u", caps->MaxVertexBlendMatrices); in nine_dump_D3DCAPS9()
730 C2S("\nMaxVertexBlendMatrixIndex: %u", caps->MaxVertexBlendMatrixIndex); in nine_dump_D3DCAPS9()
731 C2S("\nMaxPointSize: %f", caps->MaxPointSize); in nine_dump_D3DCAPS9()
732 C2S("\nMaxPrimitiveCount: 0x%x", caps->MaxPrimitiveCount); in nine_dump_D3DCAPS9()
733 C2S("\nMaxVertexIndex: 0x%x", caps->MaxVertexIndex); in nine_dump_D3DCAPS9()
734 C2S("\nMaxStreams: %u", caps->MaxStreams); in nine_dump_D3DCAPS9()
735 C2S("\nMaxStreamStride: 0x%x", caps->MaxStreamStride); in nine_dump_D3DCAPS9()
737 C2S("\nVertexShaderVersion: %08x", caps->VertexShaderVersion); in nine_dump_D3DCAPS9()
738 C2S("\nMaxVertexShaderConst: %u", caps->MaxVertexShaderConst); in nine_dump_D3DCAPS9()
739 C2S("\nPixelShaderVersion: %08x", caps->PixelShaderVersion); in nine_dump_D3DCAPS9()
740 C2S("\nPixelShader1xMaxValue: %f", caps->PixelShader1xMaxValue); in nine_dump_D3DCAPS9()
745 C2S("DevCaps2:"); in nine_dump_D3DCAPS9()
754 C2S("\nMasterAdapterOrdinal: %u", caps->MasterAdapterOrdinal); in nine_dump_D3DCAPS9()
755 C2S("\nAdapterOrdinalInGroup: %u", caps->AdapterOrdinalInGroup); in nine_dump_D3DCAPS9()
756 C2S("\nNumberOfAdaptersInGroup: %u", caps->NumberOfAdaptersInGroup); in nine_dump_D3DCAPS9()
758 C2S("\nDeclTypes:"); in nine_dump_D3DCAPS9()
770 C2S("\nNumSimultaneousRTs: %u", caps->NumSimultaneousRTs); in nine_dump_D3DCAPS9()
772 C2S("\nStretchRectFilterCaps:"); in nine_dump_D3DCAPS9()
778 C2S("\nVS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no"); in nine_dump_D3DCAPS9()
779 C2S("\nVS20Caps.DynamicFlowControlDepth: %u", caps->VS20Caps.DynamicFlowControlDepth); in nine_dump_D3DCAPS9()
780 C2S("\nVS20Caps.NumTemps: %u", caps->VS20Caps.NumTemps); in nine_dump_D3DCAPS9()
781 C2S("\nVS20Caps.StaticFlowControlDepth: %u", caps->VS20Caps.StaticFlowControlDepth); in nine_dump_D3DCAPS9()
783 C2S("\nPS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no"); in nine_dump_D3DCAPS9()
784 C2S("\nPS20Caps.DynamicFlowControlDepth: %u", caps->PS20Caps.DynamicFlowControlDepth); in nine_dump_D3DCAPS9()
785 C2S("\nPS20Caps.NumTemps: %u", caps->PS20Caps.NumTemps); in nine_dump_D3DCAPS9()
786 C2S("\nPS20Caps.StaticFlowControlDepth: %u", caps->PS20Caps.StaticFlowControlDepth); in nine_dump_D3DCAPS9()
787 C2S("\nPS20Caps.NumInstructionSlots: %u", caps->PS20Caps.NumInstructionSlots); in nine_dump_D3DCAPS9()
789 C2S("\nVertexTextureFilterCaps"); in nine_dump_D3DCAPS9()
804 C2S("\nMaxVShaderInstructionsExecuted: %u", caps->MaxVShaderInstructionsExecuted); in nine_dump_D3DCAPS9()
805 C2S("\nMaxPShaderInstructionsExecuted: %u", caps->MaxPShaderInstructionsExecuted); in nine_dump_D3DCAPS9()
806 C2S("\nMaxVertexShader30InstructionSlots: %u >= 512", caps->MaxVertexShader30InstructionSlots); in nine_dump_D3DCAPS9()
807 C2S("\nMaxPixelShader30InstructionSlots: %u >= 512", caps->MaxPixelShader30InstructionSlots); in nine_dump_D3DCAPS9()