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Lines Matching refs:ShaderIncludes

3258    shared->ShaderIncludes = calloc(1, sizeof(struct shader_includes));  in _mesa_init_shader_includes()
3259 shared->ShaderIncludes->shader_include_tree = in _mesa_init_shader_includes()
3267 return shared->ShaderIncludes->relative_path_cursor; in _mesa_get_shader_include_cursor()
3273 shared->ShaderIncludes->relative_path_cursor = cursor; in _mesa_set_shader_include_cursor()
3290 _mesa_hash_table_destroy(shared->ShaderIncludes->shader_include_tree, in _mesa_destroy_shader_includes()
3292 free(shared->ShaderIncludes); in _mesa_destroy_shader_includes()
3336 bool relative_path = ctx->Shared->ShaderIncludes->num_include_paths; in validate_and_tokenise_sh_incl()
3396 ctx->Shared->ShaderIncludes->shader_include_tree; in lookup_shader_include()
3398 size_t count = ctx->Shared->ShaderIncludes->num_include_paths; in lookup_shader_include()
3401 size_t i = ctx->Shared->ShaderIncludes->relative_path_cursor; in lookup_shader_include()
3402 bool use_cursor = ctx->Shared->ShaderIncludes->relative_path_cursor; in lookup_shader_include()
3411 ctx->Shared->ShaderIncludes->include_paths[i]; in lookup_shader_include()
3418 path_ht = ctx->Shared->ShaderIncludes->shader_include_tree; in lookup_shader_include()
3447 path_ht = ctx->Shared->ShaderIncludes->shader_include_tree; in lookup_shader_include()
3473 ctx->Shared->ShaderIncludes->relative_path_cursor = i; in lookup_shader_include()
3546 ctx->Shared->ShaderIncludes->shader_include_tree; in _mesa_NamedStringARB()
3625 ctx->Shared->ShaderIncludes->include_paths = in _mesa_CompileShaderIncludeARB()
3643 ctx->Shared->ShaderIncludes->include_paths[i] = path_list; in _mesa_CompileShaderIncludeARB()
3652 ctx->Shared->ShaderIncludes->num_include_paths = count; in _mesa_CompileShaderIncludeARB()
3663 ctx->Shared->ShaderIncludes->num_include_paths = 0; in _mesa_CompileShaderIncludeARB()
3664 ctx->Shared->ShaderIncludes->relative_path_cursor = 0; in _mesa_CompileShaderIncludeARB()
3665 ctx->Shared->ShaderIncludes->include_paths = NULL; in _mesa_CompileShaderIncludeARB()