Lines Matching refs:srv_desc
858 iview->srv_desc = (D3D12_SHADER_RESOURCE_VIEW_DESC) { in dzn_image_view_prepare_srv_desc()
887 iview->srv_desc.Shader4ComponentMapping = in dzn_image_view_prepare_srv_desc()
894 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1DARRAY; in dzn_image_view_prepare_srv_desc()
895 iview->srv_desc.Texture1DArray.MostDetailedMip = iview->vk.base_mip_level; in dzn_image_view_prepare_srv_desc()
896 iview->srv_desc.Texture1DArray.MipLevels = iview->vk.level_count; in dzn_image_view_prepare_srv_desc()
897 iview->srv_desc.Texture1DArray.FirstArraySlice = iview->vk.base_array_layer; in dzn_image_view_prepare_srv_desc()
898 iview->srv_desc.Texture1DArray.ArraySize = iview->vk.layer_count; in dzn_image_view_prepare_srv_desc()
900 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D; in dzn_image_view_prepare_srv_desc()
901 iview->srv_desc.Texture1D.MostDetailedMip = iview->vk.base_mip_level; in dzn_image_view_prepare_srv_desc()
902 iview->srv_desc.Texture1D.MipLevels = iview->vk.level_count; in dzn_image_view_prepare_srv_desc()
909 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY; in dzn_image_view_prepare_srv_desc()
910 iview->srv_desc.Texture2DMSArray.FirstArraySlice = iview->vk.base_array_layer; in dzn_image_view_prepare_srv_desc()
911 iview->srv_desc.Texture2DMSArray.ArraySize = iview->vk.layer_count; in dzn_image_view_prepare_srv_desc()
913 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY; in dzn_image_view_prepare_srv_desc()
914 iview->srv_desc.Texture2DArray.MostDetailedMip = iview->vk.base_mip_level; in dzn_image_view_prepare_srv_desc()
915 iview->srv_desc.Texture2DArray.MipLevels = iview->vk.level_count; in dzn_image_view_prepare_srv_desc()
916 iview->srv_desc.Texture2DArray.FirstArraySlice = iview->vk.base_array_layer; in dzn_image_view_prepare_srv_desc()
917 iview->srv_desc.Texture2DArray.ArraySize = iview->vk.layer_count; in dzn_image_view_prepare_srv_desc()
918 iview->srv_desc.Texture2DArray.PlaneSlice = plane_slice; in dzn_image_view_prepare_srv_desc()
920 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMS; in dzn_image_view_prepare_srv_desc()
922 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; in dzn_image_view_prepare_srv_desc()
923 iview->srv_desc.Texture2D.MostDetailedMip = iview->vk.base_mip_level; in dzn_image_view_prepare_srv_desc()
924 iview->srv_desc.Texture2D.MipLevels = iview->vk.level_count; in dzn_image_view_prepare_srv_desc()
925 iview->srv_desc.Texture2D.PlaneSlice = plane_slice; in dzn_image_view_prepare_srv_desc()
932 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY; in dzn_image_view_prepare_srv_desc()
933 iview->srv_desc.TextureCubeArray.MostDetailedMip = iview->vk.base_mip_level; in dzn_image_view_prepare_srv_desc()
934 iview->srv_desc.TextureCubeArray.MipLevels = iview->vk.level_count; in dzn_image_view_prepare_srv_desc()
935 iview->srv_desc.TextureCubeArray.First2DArrayFace = iview->vk.base_array_layer; in dzn_image_view_prepare_srv_desc()
936 iview->srv_desc.TextureCubeArray.NumCubes = iview->vk.layer_count / 6; in dzn_image_view_prepare_srv_desc()
938 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE; in dzn_image_view_prepare_srv_desc()
939 iview->srv_desc.TextureCube.MostDetailedMip = iview->vk.base_mip_level; in dzn_image_view_prepare_srv_desc()
940 iview->srv_desc.TextureCube.MipLevels = iview->vk.level_count; in dzn_image_view_prepare_srv_desc()
945 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D; in dzn_image_view_prepare_srv_desc()
946 iview->srv_desc.Texture3D.MostDetailedMip = iview->vk.base_mip_level; in dzn_image_view_prepare_srv_desc()
947 iview->srv_desc.Texture3D.MipLevels = iview->vk.level_count; in dzn_image_view_prepare_srv_desc()
1274 bview->srv_desc = (D3D12_SHADER_RESOURCE_VIEW_DESC) { in dzn_buffer_view_create()