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Lines Matching refs:multisample

47     An additional buffer, called the multisample buffer, is added to the
50 includes a multisample buffer, it does not also include separate
51 depth or stencil buffers, even if the multisample buffer does not
53 front/back, and aux) do coexist with the multisample buffer,
91 Should the multisample buffer be defined as a separate buffer?
95 clipping) the multisample buffer can actually be the same as the
149 primitives is changed, and is referred to as multisample
156 During multisample rasterization the contents of a pixel fragment
167 The behavior of multisample rasterization is a function of
172 If MULTISAMPLE_3DFX is disabled, multisample rasterization of all
177 below for MULTISAMPLE_3DFX-enabled multisample rasterization.
179 If MULTISAMPLE_3DFX is enabled, multisample rasterization of all
195 section 3.1 is relaxed for all enabled multisample rasterization,
326 multisample or color buffer. Otherwise, fragment processing is as
336 stored in the multisample buffer (to be described in a following
353 stencil test, all multisample buffer stencil sample values are set
355 multisample buffer depth sample values are set to the depth of the
356 fragment's centermost sample's depth value, and all multisample
358 incoming fragment. Otherwise, no change is made to any multisample
361 After all operations have been completed on the multisample buffer,
371 StencilMask control the modification of values in the multisample
380 The color samples of the multisample buffer are cleared when one or
383 is NONE, the color samples of the multisample buffer cannot be
387 that the depth and stencil samples of the multisample buffer are to
389 the DrawBuffers mode is not NONE, then the multisample depth buffer
392 multisample stencil buffer is cleared.
400 INVALID_OPERATION occurs." with: If there is a multisample buffer
407 INVALID_OPERATION occurs." with: If there is a multisample buffer,
424 MULTISAMPLE_BIT_3DFX set, the multisample group of state variables
427 pushed. Some multisample state is included in the ENABLE_BIT group
437 of multisample buffers included in the visual. For a normal visual,
439 single multisample buffer is available. The number of samples per
442 depth, and stencil bits per sample in the multisample buffer are as
446 multisample buffer. GLX_SAMPLES_3DFX is zero if
450 followed by the minimum number of multisample buffers that can be
451 accepted. Visuals with the smallest number of multisample buffers
453 Currently operation with more than one multisample buffer is
458 multisample buffer. Visuals with the smallest number of samples that
461 The multisample FBConfig attributes are added to table 3.4 as follows:
472 If the color samples in the multisample buffer store fewer bits than
483 number of multisample buffers included in the pixel format. For a
485 indicates that a single multisample buffer is available.
488 sample in the multisample buffer are as specified by the WGL_*_BITS
491 only depth and stencil buffers are those in the multisample buffer.
496 of multisample buffers that can be accepted. Pixel formats with the
497 smallest number of multisample buffers that meet or exceed the
499 more than one multisample buffer is undefined, so the returned value
504 can be accepted in the multisample buffer. Pixel formats with the
517 MULTISAMPLE_3DFX IsEnabled B TRUE multisample/enable