Lines Matching refs:gl_FragData
98 (3) Should gl_FragColor be aliased to gl_FragData[0]?
101 gl_FragData[n], but not both.
106 (4) Should gl_FragData[n] be clamped?
218 gl_FragData[n], and gl_FragDepth. If fragment color clamping is
239 Writing to gl_FragData[n] specifies the fragment data that will be
242 fragment shader does not write a value to gl_FragData[n] then the
246 assign a value to gl_FragData[n]. If a shader statically writes a
247 value to gl_FragData[n], it may not assign a value to gl_FragColor.
249 gl_FragData[n], but not both.
261 Note, statically assigning a value to gl_FragColor, gl_FragData[n]
263 shader source that writes a value to gl_FragColor, gl_FragData[n]