Lines Matching refs:weights
53 indices into the palette, and a corresponding set of n weights.
60 weights of the respective units and then summed to create the
181 current weights may be used in processing each vertex. Normals
200 indices, and weights (Vertex, Color, Index, Normal, TexCoord,
215 "The current weights are set using
217 void Weight{bsifd ubusui}vARB(int size, T *weights);
220 weight vector. The first <size> current weights are
221 replaced with <weights> such that:
223 CURRENT_WEIGHT_ARB[i] = <weights>[i]
228 CURRENT_WEIGHT_ARB[<size>] = 1 - SUM <weights>[i]
231 otherwise the rest of the current weights are set to 0. If
248 weights and indices."
262 colors, color indices, normals, and vertices, weights, and
521 1*n CARD8 weights
528 2*n CARD16 weights
535 4*n CARD32 weights
657 glWeightPointerARB(4, FLOAT, 4, weights);
667 FLOAT weights[4];
682 glWeightPointerARB( 4, FLOAT, stride, &(vertices[0].weights) );