Lines Matching refs:convention
70 This extension provides an alternative provoking vertex convention
89 primitive" convention to determine the provoking vertex. However,
91 convention for quads.
173 Primitive type of polygon i convention convention
329 convention
340 convention
369 Rather than force support for both the first and last convention
378 these conventions. Direct3D does not demand a convention for
397 columns specifying the "first vertex convention" and "last vertex
398 convention" provoking vertex modes respectively.
410 The word "convention" is used because (see issue #2), the "first
416 the first vertex (no matter the provoking vertex convention).
420 5. IRIS GL had a provoking vertex convention for polygons where the
422 color of the polygon. Should we support this convention?
426 Interesting IRIS GL applications relying on this convention
427 are assuredly non-existent at this point. This convention
430 can begin being rasterized. The IRIS GL convention was dubious
432 IRIS GL's polygon provoking vertex convention.
450 vertex (in either convention).
461 8. How does the provoking vertex convention affect primitives
464 RESOLVED: The provoking vertex convention affects primitives
475 the points, line strip, and triangle strip cases, the convention
480 the provoking vertex convention applies to primitives generated
486 to Direct3D's "first vertex provokes" convention for line and
491 This said, the OpenGL default convention of "last vertex" for the
502 convention for the shader?
513 expect the "first vertex" provoking vertex convention but the
515 convention for shaders just as is done with other context state.
545 provoking vertex convention yet Direct3D does not support quad
553 convention), this extension does not mandate a single uniform
562 provoking vertex convention or not.
588 with Direct3D's provoking vertex convention as well as OpenGL's
608 It is also not clear that the provoking vertex convention is
609 really a single enable. The convention behaves differently
625 vertex convention applied to determine their value.
633 extension's "first vertex" convention.