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Lines Matching refs:Resolved

962      Resolved.  All stages.
966 Resolved: Not directly. But indirectly, probably not in
972 Resolved. It's here.
977 Resolved: Yes, with caveats. In order to provide a global unique
990 Resolved. Yes, with the same caveats as above.
994 Resolved. No, implementations are free to support arbitrarily many
1000 Resolved: Yes. (It's an increment of zero. Or a decrement of zero.)
1008 Resolved: No. Only by 1. (Or 0.)
1012 Resolved: Wrap. [0,2^32-1]
1016 Resolved: There is no context state, they must be backed
1021 Resolved: Not directly, but they may be shared indirectly by sharing the
1026 Resolved. Yes. (Note that buffer objects can be shared.
1033 Resolved. No. They must be dynamically uniform, similar
1038 Resolved: Yes, but by providing access to atomic counters.
1044 Resolved: ARB_shader_atomic_counters. It's primarily a shader
1051 Resolved: They should follow the same rules as other shared
1061 Resolved. There should be a buffer binding (and offset)
1068 Resolved. We are going to be conservative and make
1073 Resolved. Yes. For a single program text, the opaque
1087 Resolved. Earlier drafts had a traditional indexed get,
1104 Resolved. THERE IS NO DEFAULT CONTEXT STATE, only the
1111 Resolved. THERE IS NO DEFAULT CONTEXT STATE.
1117 Resolved. Undefined.
1121 Resolved. "atomic_uint" variables are declared as uniforms at global
1127 Resolved. Yes.
1131 Resolved. No. However, layout qualifiers can be used in individual
1137 Resolved. GetActiveUniformsiv. Apart from the common type and count
1185 Resolved. Yes. One of the intended uses of this programming model is to
1199 Resolved. <offset> must be a multiple of four. <size> has no required