Lines Matching refs:viewports
75 viewports, the OpenGL viewport may be changed between several draw calls.
83 viewports. Each viewport is specified as a rectangle. The destination
164 rendering to one of several viewports and is discussed in the section
176 different viewports.
206 Multiple viewports are available and are numbered zero through the
229 viewports simultaneously. <first> specifies the index of the first
230 viewport to modify and <count> specifies the number of viewports. If
243 DepthRange sets the depth range for all viewports to the same values
261 ViewportArrayv specifies parameters for multiple viewports
263 modify and <count> specifies the number of viewports. If (<first> +
286 Viewport sets the parameters for all viewports to the same values
365 The scissor test is enabled or disabled for all viewports using
384 to do its rendering for all viewports. If the default framebuffer is
387 Initially, the scissor test is disabled for all viewports.
402 Scissor sets the scissor rectangle for all viewports to the same
539 active viewports
646 It therefore defines all viewports in a single call. This is also true
737 Fractional viewports make things more complicated, particularly if the
743 assumes that a guardband implementation with fractional viewports extends its
748 fractional viewports to be undefined. If implementations want defined
749 behavior with fractional viewports, they can program a slightly wider viewport
761 of fractional viewports on the newly permitted scissoring.