Lines Matching refs:DOT3
387 | "DOT3"
434 10. Alpha destination masks for DOT2ADD, DOT3, and DOT4 instructions
506 "DOT3 r2.rgb, r0, r3;"
517 "DOT3 r2, r0, r3;"
526 "DOT3 r2.rgb, r0, r3;"
673 "DOT3"
738 "DOT3" * R(d) = G(d) = B(d) = A(d) = R(a1) * R(a2) +
750 * - DOT2ADD/DOT3/DOT4 can use an alpha destination mask
1076 DOT3 r0.r, r0, r4;
1077 DOT3 r0.g, r1, r4;
1078 DOT3 r0.b, r2, r4;
1080 DOT3 r2.2x, r0, r3; # 2 * (N dot Eye)
1082 DOT3 r1, r0, r0; # N dot N
1107 DOT3 r4, r1, r4.2x.bias; # reg4 = N.L
1108 DOT3 r1, r1, r3; # reg1 = N.H
1109 DOT3 r1.g, r3, r3; # reg1(green) = H.H aka |H|^2)
1110 DOT3 r2, r2, r2; # reg2 = |light to vertex|^2
1144 DOT3 r4, r1.2x.bias, r4.2x.bias; # reg4 = N.L
1145 DOT3 r1, r1.2x.bias, r3; # reg1 = N.H
1147 DOT3 r1.b, r3, r3; # reg1(blue) = H.H = |H|^2
1149 DOT3 r2, r2, r2; # reg2 = |light to vertex|^2
1196 - clarified semantic restrictrions surrounding DOT2ADD/DOT3/DOT4