Lines Matching refs:convention
53 This extension provides an alternative provoking vertex convention
72 primitive" convention to determine the provoking vertex. However,
74 convention for quads.
120 convention" column of table 2.12 applies when flat shading; otherwise,
121 the "first vertex convention" column applies when flat shading.
127 last vertex convention for quad primitives (and, in this case,
133 Primitive type of polygon i convention convention
236 convention
245 convention
277 Rather than force support for both the first and last convention
286 these conventions. Direct3D does not demand a convention for
305 columns specifying the "first vertex convention" and "last vertex
306 convention" provoking vertex modes respectively.
318 The word "convention" is used because (see issue #2), the "first
324 the first vertex (no matter the provoking vertex convention).
328 5. IRIS GL had a provoking vertex convention for polygons where the
330 color of the polygon. Should we support this convention?
334 Interesting IRIS GL applications relying on this convention
335 are assuredly non-existent at this point. This convention
338 can begin being rasterized. The IRIS GL convention was dubious
340 IRIS GL's polygon provoking vertex convention.
358 vertex (in either convention).
369 8. How does the provoking vertex convention affect primitives
372 RESOLVED: The provoking vertex convention affects primitives
383 the points, line strip, and triangle strip cases, the convention
388 the provoking vertex convention applies to primitives generated
394 to Direct3D's "first vertex provokes" convention for line and
399 This said, the OpenGL default convention of "last vertex" for the
410 convention for the shader?
421 expect the "first vertex" provoking vertex convention but the
423 convention for shaders just as is done with other context state.
453 provoking vertex convention yet Direct3D does not support quad
461 convention), this extension does not mandate a single uniform
470 provoking vertex convention or not.
496 with Direct3D's provoking vertex convention as well as OpenGL's
516 It is also not clear that the provoking vertex convention is
517 really a single enable. The convention behaves differently
533 vertex convention applied to determine their value.
541 extension's "first vertex" convention.