• Home
  • Raw
  • Download

Lines Matching refs:multisample

50     This extension allows rendering to a non-multisample color buffer while
53 multisample rasterization is enabled for all primitives, and several per-
57 and depth bounds tests must be disabled, and a multisample draw
63 the multisample fragment operations and occlusion query, until the coverage
92 account for the new ability to use multisample rasterization without
93 having multisample storage)
107 When the framebuffer includes a multisample buffer, separate color, depth,
110 Framebuffers including a multisample buffer do not include non-multisample
111 depth or stencil buffers, even if the multisample buffer does not store
112 depth or stencil values. Color buffers do coexist with the multisample
126 quality image. This mechanism is designed to allow multisample and smooth
132 multisample rasterization. Otherwise, primitive rasterization is
137 During multisample rendering the contents of a pixel fragment are changed
148 additional storage for the multisample buffer, by calling Enable with a
167 <pname> of SAMPLE_POSITION, similar to normal multisample sample locations.
174 Explicit multisample rasterization can not be used in conjunction with
175 depth, stencil, or depth bounds tests, multisample framebuffers, or if
181 - a multisample draw framebuffer is bound (SAMPLE_BUFFERS is one)
320 … IsEnabled B FALSE Multisample Rasterization 14.3.1 enable/multisample
323 … GetIntegerv Z+ 0 Number of raster samples 14.3.1 multisample
325 …- GetBooleanv B FALSE Require same sample 14.3.1 multisample
327 …MULTISAMPLE_RASTERIZATION_- GetBooleanv B FALSE Whether multisample
388 - a multisample draw framebuffer is bound (SAMPLE_BUFFERS is one)
409 (3) During multisample rasterization, what are the values of the GLSL
422 (4) How does multisample rasterization operate?