Lines Matching refs:sprite
56 point sprite texture coordinates, which are interpolated across the
61 sprite that goes through an animation, with filtering between frames,
73 * How are point sprite texture coordinates computed?
79 point sprite textures go top-down, not bottom-up.
89 This revised specification treats point sprite sizes more like
92 size range. The set of point sprite sizes available must be a
102 * Should there be a way to query the list of supported point sprite
150 * What is the motivation for each of the three point sprite R
182 * How does the point sprite extension interact with fragment
191 When point sprite is enabled and the GL_COORD_REPLACE_NV state for
193 that texture unit is (s,t,r,1) where the point sprite-overriden
262 The point sprite R coordinate mode is set with one of the commands
270 The point sprite texture coordinate replacement mode is set with one
278 each texture unit is for point sprite texture coordinate replacement
300 All fragments produced in rasterizing a point sprite are assigned the
306 point sprite texture coordinates. The s coordinate varies from 0 to
334 sprites are enabled, the current value of the point sprite R
335 coordinate mode, and a bit for the point sprite texture coordinate
410 …POINT_SPRITE_NV B IsEnabled False point sprite enable 3.3 po…
433 1. The point sprite R mode is set to GL_ZERO. (This is the default.)
445 other platforms do not support point sprite sizes above 64.
453 sprite rendering using TCL hardware, make sure that the point sprite