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Lines Matching refs:warp

61         warp, the number of warps running on a SM and the number of SMs on the 
64 * New shader inputs to query the thread id, the warp id and the SM id.
87 Note that in this extension specification warp and thread group have the
88 same meaning. A warp is a group of threads that get executed in lockstep.
89 Each thread in a warp executes the same instruction of a program, but on
142 group(or warp). This variable is in the range 0 to gl_WarpSizeNV-1, where
143 gl_WarpSizeNV is the total number of thread in a warp.
162 The variable gl_WarpIDNV hold the warp id of the executing thread. This
164 the maximum number of warp executing on a SM.
192 The variable gl_WarpSizeNV is the total number of thread in a warp. The
193 variable gl_WarpsPerSMNV is the maximum number of warp executing on a SM.
430 fragment.warpid (id,-,-,-) warp id of the current thread
460 component is filled with the warp id of the current thread. The warp id is
491 vertex.warpid (id,-,-,-) warp id of the current thread
520 filled with the warp id of the current thread. The warp id is an unsigned
540 primitive.warpid (id,-,-,-) warp id of the current thread
569 component is filled with the warp id of the current thread. The warp id is
584 warp
585 state.thread.warpspersm (x,-,-,-) maximum number of warp
591 indicating the total number of thread in a warp. The "y", "z", and "w"
596 indicating the maximum number of warp executing on a SM. The "y", "z", and
822 primitive.warpid (id,-,-,-) warp id of the current thread
851 filled with the warp id of the current thread. The warp id is an unsigned
912 invocation.warpid (id,-,-,-) warp id of the current thread
941 component is filled with the warp id of the current thread. The warp id is
978 thread in a warp.
981 warp executing on a