Lines Matching refs:luminance
41 formats suited for unsigned and signed luminance and luminance-alpha
46 memory bandwidth required for luminance and luminance-alpha textures
47 by a factor of 2-to-1 over conventional uncompressed luminance and
48 luminance-alpha textures with 8-bit components.
50 The compressed signed luminance-alpha format is reasonably suited
191 of 64 bits of unsigned luminance image data.
193 Each luminance image data block is encoded as a sequence of 8
209 luminance values LUM0 and LUM1 as though they were pixels with
221 The luminance value L for a texel at location (x,y) in the block
244 Since the decoded texel has a luminance format, the resulting
249 consists of 64 bits of signed luminance image data. The luminance
279 consists of 64 bits of compressed unsigned luminance image data
282 The first 64 bits of compressed luminance are decoded exactly
290 Since the decoded texel has a luminance-alpha format, the
295 texels consists of 64 bits of compressed signed luminance image
298 The first 64 bits of compressed luminance are decoded exactly
306 Since this image has a luminance-alpha format, the resulting
351 Adding luminance and luminance-alpha texture formats (and
352 certainly signed versions of luminance and luminance-alpha