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Lines Matching refs:ok

6     bool ok = true;
7 ok = ok && (float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ==
9 ok = ok && !(float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) ==
12 ok = ok && ( float2x2(1) == float2x2(1));
13 ok = ok && !( float2x2(1) == float2x2(0));
14 ok = ok && ( float2x2(-1) == -float2x2(1));
15 ok = ok && ( float2x2(0) == -float2x2(0));
16 ok = ok && (-float2x2(-1) == float2x2(1));
17 ok = ok && (-float2x2(0) == -float2x2(-0));
19 ok = ok && (float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
20 ok = ok && !(float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
22 ok = ok && !(float2x2(1) != float2x2(1));
23 ok = ok && (float2x2(1) != float2x2(0));
24 ok = ok && (float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) ==
26 ok = ok && (float3x3(float3(9.0, 0.0, 0.0), float3(0.0, 9.0, 0.0), float3(0.0, 0.0, 1.0)) ==
28 ok = ok && (float3x3(unknownInput) == float3x3(float2x2(1.0)));
29 ok = ok && (float3x3(float3(9).x00, float3(9).0x0, float3(unknownInput).00x) ==
31 ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0));
32 ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0));
33 ok = ok && (float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0));
34 ok = ok && (float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0));
35 ok = ok && (float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0));
37 ok = ok && (float4(testMatrix2x2) * float4(1)) == float4(1, 2, 3, 4);
38 ok = ok && (float4(testMatrix2x2) * float4(1)) == float4(testMatrix2x2);
39 ok = ok && (float4(testMatrix2x2) * float4(0)) == float4(0);
41 ok = ok && (float2x2(5.0)[0] == float2(5.0, 0.0));
42 ok = ok && (float2x2(5.0)[1] == float2(0.0, 5.0));
44 ok = ok && (float2x2(5.0)[0][0] == 5.0);
45 ok = ok && (float2x2(5.0)[0][1] == 0.0);
46 ok = ok && (float2x2(5.0)[1][0] == 0.0);
47 ok = ok && (float2x2(5.0)[1][1] == 5.0);
50 ok = ok && (m[0] == float3(1, 2, 3));
51 ok = ok && (m[1] == float3(4, 5, 6));
52 ok = ok && (m[2] == float3(7, 8, 9));
54 ok = ok && (m[0][0] == 1);
55 ok = ok && (m[0][1] == 2);
56 ok = ok && (m[0][2] == 3);
57 ok = ok && (m[1][0] == 4);
58 ok = ok && (m[1][1] == 5);
59 ok = ok && (m[1][2] == 6);
60 ok = ok && (m[2][0] == 7);
61 ok = ok && (m[2][1] == 8);
62 ok = ok && (m[2][2] == 9);
67 ok = ok && (float2x2(five)[0] == float2(five, 0.0));
68 ok = ok && (float2x2(five)[1] == float2(0.0, five));
70 ok = ok && (float2x2(five)[0][0] == five);
71 ok = ok && (float2x2(five)[0][1] == 0.0);
72 ok = ok && (float2x2(five)[1][0] == 0.0);
73 ok = ok && (float2x2(five)[1][1] == five);
75 ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[0] == float3(1, 2, 3));
76 ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[1] == float3(4, five, 6));
77 ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[2] == float3(7, 8, 9));
82 ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[0] == float3(1, 2, 3));
83 ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[1] == float3(4, five, 6));
84 ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[2] == float3(7, 8, 9));
89 ok = ok && (float3x3(1, 2, 3, 4, 5, num++, 7, 8, 9)[0] == float3(1, 2, 3));
90 ok = ok && (float3x3(1, 2, 3, 4, 5, 6, num++, 8, 9)[1] == float3(4, 5, 6));
91 ok = ok && (float3x3(1, 2, 3, 4, 5, 6, 7, num++, 9)[2] == float3(7, 8, 9));
95 ok = ok && float4x4(half3x3(testMatrix2x2))[0] == float4(1, 2, 0, 0);
96 ok = ok && float4x4(half3x3(testMatrix2x2))[1] == float4(3, 4, 0, 0);
97 ok = ok && float4x4(half3x3(testMatrix2x2))[2] == float4(0, 0, 1, 0);
98 ok = ok && float4x4(half3x3(testMatrix2x2))[3] == float4(0, 0, 0, 1);
101 return ok;