Lines Matching refs:ok
4 bool ok = true;
6 ok = ok && ((float3x3(2) + 4) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
7 ok = ok && ((float3x3(2) - 4) == float3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2));
8 ok = ok && ((float3x3(2) * 4) == float3x3(8));
9 ok = ok && ((float3x3(2) / 4) == float3x3(0.5));
11 ok = ok && (4 + (float3x3(2)) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
12 ok = ok && (4 - (float3x3(2)) == float3x3(2, 4, 4, 4, 2, 4, 4, 4, 2));
13 ok = ok && (4 * (float3x3(2)) == float3x3(8));
14 ok = ok && (4 / (float2x2(2, 2, 2, 2)) == float2x2(2, 2, 2, 2));
16 return ok;
20 bool ok = true;
22 ok = ok && ((half3x3(2) + 4) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
23 ok = ok && ((half3x3(2) - 4) == half3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2));
24 ok = ok && ((half3x3(2) * 4) == half3x3(8));
25 ok = ok && ((half3x3(2) / 4) == half3x3(0.5));
27 ok = ok && (4 + (half3x3(2)) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
28 ok = ok && (4 - (half3x3(2)) == half3x3(2, 4, 4, 4, 2, 4, 4, 4, 2));
29 ok = ok && (4 * (half3x3(2)) == half3x3(8));
30 ok = ok && (4 / (half2x2(2, 2, 2, 2)) == half2x2(2, 2, 2, 2));
32 return ok;