Lines Matching refs:ok
9 bool ok = true;
10 ok = ok && (half4(-1) == -one_splat);
11 ok = ok && (half4(-1, -1, -1, -1) == -one_splat);
12 ok = ok && (half4(-1) == -one_compound);
13 ok = ok && (half4(-1, -1, -1, -1) == -one_compound);
14 ok = ok && (-half4(1) == -one_splat);
15 ok = ok && (-half4(1, 1, 1, 1) == -one_splat);
16 ok = ok && (-half4(1) == -one_compound);
17 ok = ok && (-half4(1, 1, 1, 1) == -one_compound);
18 ok = ok && (half4(-1) == -one_compound);
19 ok = ok && (half4(-1) == -half4(-half2(-1), half2(1)));
20 ok = ok && (half4(1) != -half4(1));
21 ok = ok && (-half4(two) == half4(-two, half3(-two)));
22 ok = ok && (-half2(-one, one + one) == -half2(one - two, two));
23 return ok;
32 bool ok = true;
33 ok = ok && (int4(-1) == -one_splat);
34 ok = ok && (int4(-1, -1, -1, -1) == -one_splat);
35 ok = ok && (int4(-1) == -one_compound);
36 ok = ok && (int4(-1, -1, -1, -1) == -one_compound);
37 ok = ok && (-int4(1) == -one_splat);
38 ok = ok && (-int4(1, 1, 1, 1) == -one_splat);
39 ok = ok && (-int4(1) == -one_compound);
40 ok = ok && (-int4(1, 1, 1, 1) == -one_compound);
41 ok = ok && (int4(-1) == -int4(-int2(-1), int2(1)));
42 ok = ok && (int4(1) != -int4(1));
43 ok = ok && (-int4(two) == int4(-two, int3(-two)));
44 ok = ok && (-int2(-one, one + one) == -int2(one - two, two));
45 return ok;
53 bool ok = true;
54 ok = ok && (float3x3(-1) == -one_diagonal);
55 ok = ok && (float3x3(-1, 0, 0, 0, -1, 0, 0, 0, -1) == -one_diagonal);
56 ok = ok && (float3x3(-1) == -one_compound);
57 ok = ok && (float3x3(-1, 0, 0, 0, -1, 0, 0, 0, -1) == -one_compound);
58 ok = ok && (-float3x3(1) == -one_diagonal);
59 ok = ok && (-float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1) == -one_diagonal);
60 ok = ok && (-float3x3(1) == -one_compound);
61 ok = ok && (-float3x3(1, 0, 0, 0, 1, 0, 0, 0, 1) == -one_compound);
62 return ok;