Lines Matching refs:THREAD
38 Within this `RUN` block, you may declare any number of `THREAD` command blocks that list a sequence…
40 * `THREAD GLOBAL_INVOCATION_ID` \<x\> \<y\> \<z\>
44 * `THREAD VERTEX_INDEX` \<index\>
48 * `THREAD FRAGMENT_WINDOW_SPACE_POSITION` \<x\> \<y\>
52 Each of the `THREAD` commands begins a block that must be terminated with an `END`.
54 Within each `THREAD` command block, you may use any of the following commands to control execution …
88 Every shader invocation covered by a `THREAD` block must be executed.
89 It is a test failure if the debugger does not break at all the `THREAD` shader invocations declared…
115 THREAD VERTEX_INDEX 2
160 The `amber::debug::Events` represents the `THREAD` commands in the Amber script, providing methods …
170 …debugger thread of execution, and represents the script commands within the `THREAD` script blocks.
173 * `amber::debug::Script` implements this interface to record the `THREAD` commands in the Amber scr…