Lines Matching refs:is_ok
88 bool is_ok = true; in iterate() local
106 is_ok = false; in iterate()
117 is_ok = false; in iterate()
133 if (is_ok) in iterate()
182 bool is_ok = true; in iterate() local
191 is_ok &= testSamplerFloatVectorParameter(GL_TEXTURE_BORDER_COLOR, expected_vector); in iterate()
192 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in iterate()
193 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_COMPARE_MODE, GL_NONE); in iterate()
194 is_ok &= testSamplerFloatParameter(GL_TEXTURE_LOD_BIAS, 0.0); in iterate()
195 is_ok &= testSamplerFloatParameter(GL_TEXTURE_MAX_LOD, 1000); in iterate()
196 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); in iterate()
197 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in iterate()
198 is_ok &= testSamplerFloatParameter(GL_TEXTURE_MIN_LOD, -1000); in iterate()
199 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_WRAP_S, GL_REPEAT); in iterate()
200 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_WRAP_T, GL_REPEAT); in iterate()
201 is_ok &= testSamplerIntegerParameter(GL_TEXTURE_WRAP_R, GL_REPEAT); in iterate()
205 is_ok = false; in iterate()
213 if (is_ok) in iterate()
399 bool is_ok = true; in iterate() local
413 is_ok = false; in iterate()
424 is_ok = false; in iterate()
437 if (is_ok) in iterate()
492 bool is_ok = true; in iterate() local
504 is_ok &= checkFramebufferContent(); in iterate()
508 is_ok = false; in iterate()
516 if (is_ok) in iterate()