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Lines Matching refs:GLuint

51 		void bindRange(glw::GLenum target, glw::GLuint index, glw::GLintptr offset, glw::GLsizeiptr size);
57 glw::GLuint m_id;
68 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint
76 glw::GLuint m_id;
93 … const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
95 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
103 …glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const;
114 glw::GLuint m_compute_shader_id;
115 glw::GLuint m_fragment_shader_id;
116 glw::GLuint m_geometry_shader_id;
117 glw::GLuint m_program_object_id;
118 glw::GLuint m_tesselation_control_shader_id;
119 glw::GLuint m_tesselation_evaluation_shader_id;
120 glw::GLuint m_vertex_shader_id;
133 void create(glw::GLuint width, glw::GLuint height, glw::GLenum internal_format);
137 …void update(glw::GLuint width, glw::GLuint height, glw::GLenum format, glw::GLenum type, glw::GLvo…
139 glw::GLuint m_id;
153 glw::GLuint m_id;
249 glw::GLuint* out_vs_id, glw::GLuint* out_tc_id, glw::GLuint* out_te_id,
250 glw::GLuint* out_gs_id, glw::GLuint* out_fs_id, glw::GLuint* out_po_id);
327 glw::GLuint m_po_id;
331 glw::GLuint m_vs_id;
375 glw::GLuint m_po_id;
376 glw::GLuint m_po_getter0_subroutine_index;
377 glw::GLuint m_po_getter1_subroutine_index;
380 glw::GLuint m_xfb_bo_id;
381 glw::GLuint m_vao_id;
382 glw::GLuint m_vs_id;
428 bool checkProgramStageiv(glw::GLuint program_id, glw::GLenum pname, glw::GLint expected) const;
430 …bool checkProgramResourceiv(glw::GLuint program_id, glw::GLenum program_interface, glw::GLenum pro…
433 …bool checkProgramInterfaceiv(glw::GLuint program_id, glw::GLenum program_interface, glw::GLenum pn…
436 bool checkActiveSubroutineUniformiv(glw::GLuint program_id, glw::GLuint index, glw::GLenum pname,
439 glw::GLuint getProgramResourceIndex(glw::GLuint program_id, glw::GLenum program_interface,
442 glw::GLuint getSubroutineIndex(glw::GLuint program_id, const glw::GLchar* subroutine_name,
445 glw::GLint getSubroutineUniformLocation(glw::GLuint program_id, const glw::GLchar* uniform_name,
448 bool inspectProgramStageiv(glw::GLuint program_id) const;
449 bool inspectProgramInterfaceiv(glw::GLuint program_id) const;
451 bool inspectProgramResourceiv(glw::GLuint program_id, const glw::GLchar** subroutine_names,
454 …bool inspectActiveSubroutineUniformiv(glw::GLuint program_id, const glw::GLchar** uniform_names) c…
456 …bool inspectActiveSubroutineUniformName(glw::GLuint program_id, const glw::GLchar** uniform_names)…
458 …bool inspectActiveSubroutineName(glw::GLuint program_id, const glw::GLchar** subroutine_names) con…
460 bool inspectSubroutineBinding(glw::GLuint program_id, const glw::GLchar** subroutine_names,
463 …bool testDraw(glw::GLuint program_id, const glw::GLchar* first_routine_name, const glw::GLchar* se…
492 …void logError(const glw::GLchar* subroutine_names[4][2], const glw::GLuint subroutine_combination[…
496 const Utils::vec4<glw::GLuint>& fourth_routine_result,
500 const Utils::vec4<glw::GLuint>& fourth_routine_expected_result) const;
502 …void testDraw(const glw::GLuint subroutine_combination[4], const Utils::vec4<glw::GLfloat> input_d…
506 Utils::vec4<glw::GLuint>& out_fourth_routine_result) const;
511 const Utils::vec4<glw::GLuint>& fourth_routine_result,
515 const Utils::vec4<glw::GLuint>& fourth_routine_expected_result) const;
518 glw::GLuint m_subroutine_uniform_locations[4][1];
519 glw::GLuint m_subroutine_indices[4][2];
520 glw::GLuint m_uniform_locations[3];
559 …void calculate(glw::GLuint function, const Utils::vec4<glw::GLfloat>& left, const Utils::vec4<glw:…
562 void calculate(const glw::GLuint combination[4], const Utils::vec4<glw::GLfloat>& left,
563 const Utils::vec4<glw::GLfloat>& right, const Utils::vec4<glw::GLuint>& indices,
569 void logError(const glw::GLuint combination[4], const Utils::vec4<glw::GLfloat>& left,
570 const Utils::vec4<glw::GLfloat>& right, const Utils::vec4<glw::GLuint>& indices,
572 glw::GLuint array_length, bool result[7]) const;
574 bool testDraw(const glw::GLuint combination[4], const Utils::vec4<glw::GLfloat>& left,
575 const Utils::vec4<glw::GLfloat>& right, const Utils::vec4<glw::GLuint>& indices) const;
578 glw::GLuint m_subroutine_uniform_locations[4];
579 glw::GLuint m_subroutine_indices[2];
580 glw::GLuint m_uniform_locations[3];
607 glw::GLuint m_po_id;
608 glw::GLuint m_vao_id;
609 glw::GLuint m_vs_id;
610 glw::GLuint m_xfb_bo_id;
627 glw::GLint testDraw(const glw::GLuint routine_indices[16]) const;
630 glw::GLuint m_subroutine_uniform_locations[16];
631 glw::GLuint m_subroutine_indices[2];
653 glw::GLuint discard_fragment, glw::GLuint set_global_colors, glw::GLuint sample_texture, in testConfiguration()
654 … glw::GLuint compare, glw::GLuint test, glw::GLuint first_sampler, glw::GLuint second_sampler) in testConfiguration()
675 glw::GLuint m_routines[5];
676 glw::GLuint m_samplers[2];
682 …bool testDraw(const glw::GLuint routine_configuration[5], const glw::GLuint sampler_configuration[…
687 static const glw::GLuint m_texture_height;
688 static const glw::GLuint m_texture_width;
691 glw::GLuint m_subroutine_uniform_locations[5];
692 glw::GLuint m_subroutine_indices[5][2];
693 glw::GLuint m_uniform_locations[2];
694 glw::GLuint m_source_textures[2];
714 void fillTexture(Utils::texture& texture, const glw::GLuint color[4]) const;
716 bool verifyTexture(Utils::texture& texture, const glw::GLuint color[4]) const;
720 bool testAtomicDraw(glw::GLuint subourinte_index, const glw::GLuint expected_results[3]) const;
724 bool testImageDraw(glw::GLuint subroutine_index, Utils::texture& left, Utils::texture& right,
725 const glw::GLuint expected_left_color[4], const glw::GLuint expected_right_color[4]) const;
729 bool testSSBODraw(glw::GLuint subourinte_index, const glw::GLuint expected_results[4]) const;
733 static const glw::GLuint m_texture_height;
734 static const glw::GLuint m_texture_width;
737 glw::GLuint m_left_image;
738 glw::GLuint m_right_image;
770 glw::GLuint m_fbo_id;
771 glw::GLuint m_fs_po_ids[2];
772 glw::GLuint m_gs_po_ids[2];
773 glw::GLuint m_pipeline_id;
775 glw::GLuint m_tc_po_ids[2];
776 glw::GLuint m_te_po_ids[2];
778 glw::GLuint m_to_id;
780 glw::GLuint m_vao_id;
781 glw::GLuint m_vs_po_ids[2];
811 bool testDefaultSubroutineSet(const Utils::vec4<glw::GLuint>& uni_input,
812 const Utils::vec4<glw::GLuint> expected_routine_1_result[2],
813 const Utils::vec4<glw::GLuint> expected_routine_2_result[2]) const;
815 bool testDraw(glw::GLuint routine_configuration, const Utils::vec4<glw::GLuint>& uni_input,
816 const Utils::vec4<glw::GLuint>& expected_routine_1_result,
817 const Utils::vec4<glw::GLuint>& expected_routine_2_result) const;
823 glw::GLuint m_subroutine_uniform_locations[2];
824 glw::GLuint m_subroutine_indices[2][2];
825 glw::GLuint m_uniform_location;
826 glw::GLuint m_initial_subroutine_uniform_locations[2];
827 glw::GLuint m_initial_subroutine_indices[2][2];
872 glw::GLuint default_subroutine1_value;
873 glw::GLuint default_subroutine2_value;
874 glw::GLuint default_subroutine3_value;
875 glw::GLuint default_subroutine4_value;
880 glw::GLuint function1_index;
881 glw::GLuint function2_index;
882 glw::GLuint function3_index;
883 glw::GLuint function4_index;
924 glw::GLuint m_fs_ids[2];
925 glw::GLuint m_gs_ids[2];
926 glw::GLuint m_po_ids[2];
927 glw::GLuint m_tc_ids[2];
928 glw::GLuint m_te_ids[2];
929 glw::GLuint m_vs_ids[2];
931 glw::GLuint m_fs_po_ids[2];
932 glw::GLuint m_gs_po_ids[2];
933 glw::GLuint m_pipeline_object_ids[2];
934 glw::GLuint m_tc_po_ids[2];
935 glw::GLuint m_te_po_ids[2];
936 glw::GLuint m_vs_po_ids[2];
972 glw::GLuint m_fbo_id;
973 glw::GLuint m_fs_id;
974 glw::GLuint m_gs_id;
976 glw::GLuint m_po_id;
977 glw::GLuint m_tc_id;
978 glw::GLuint m_te_id;
981 glw::GLuint m_to_id;
983 glw::GLuint m_vao_id;
984 glw::GLuint m_vs_id;
1010 …void executeTest(glw::GLuint bool_operator1_subroutine_location, glw::GLuint bool_operator2_subrou…
1011 … glw::GLuint vec4_operator1_subroutine_location, glw::GLuint vec4_operator2_subroutine_location);
1016 void verifyXFBData(const glw::GLvoid* data, glw::GLuint bool_operator1_subroutine_location,
1017 … glw::GLuint bool_operator2_subroutine_location, glw::GLuint vec4_operator1_subroutine_location,
1018 glw::GLuint vec4_operator2_subroutine_location);
1026 glw::GLuint m_po_id;
1027 glw::GLuint m_po_subroutine_divide_by_two_location;
1028 glw::GLuint m_po_subroutine_multiply_by_four_location;
1029 glw::GLuint m_po_subroutine_returns_false_location;
1030 glw::GLuint m_po_subroutine_returns_true_location;
1035 glw::GLuint m_xfb_bo_id;
1036 glw::GLuint m_vao_id;
1037 glw::GLuint m_vs_id;
1064 glw::GLuint m_po_subroutine_test1_index;
1065 glw::GLuint m_po_subroutine_test2_index;
1066 glw::GLuint m_po_subroutine_test3_index;
1067 glw::GLuint m_po_not_linked_id;
1068 glw::GLuint m_po_id;
1069 glw::GLuint m_vs_id;
1099 glw::GLuint m_fs_id;
1100 glw::GLuint m_gs_id;
1102 glw::GLuint m_po_id;
1103 glw::GLuint m_tc_id;
1104 glw::GLuint m_te_id;
1105 glw::GLuint m_vs_id;
1131 glw::GLuint m_so_id;
1196 glw::GLuint m_fs_id;
1197 glw::GLuint m_gs_id;
1199 glw::GLuint m_po_id;
1200 glw::GLuint m_tc_id;
1201 glw::GLuint m_te_id;
1202 glw::GLuint m_vs_id;
1230 glw::GLuint m_fs_id;
1231 glw::GLuint m_gs_id;
1233 glw::GLuint m_po_id;
1234 glw::GLuint m_tc_id;
1235 glw::GLuint m_te_id;
1236 glw::GLuint m_vs_id;
1256 glw::GLuint m_program_id;
1257 glw::GLuint m_vertex_shader_id;
1284 glw::GLuint m_fs_id;
1285 glw::GLuint m_gs_id;
1287 glw::GLuint m_po_id;
1288 glw::GLuint m_tc_id;
1289 glw::GLuint m_te_id;
1290 glw::GLuint m_vs_id;
1327 glw::GLuint m_po_id;
1328 glw::GLuint m_vs_id;
1373 glw::GLuint m_fs_id;
1374 glw::GLuint m_gs_id;
1375 glw::GLuint m_po_id;
1376 glw::GLuint m_tc_id;
1377 glw::GLuint m_te_id;
1379 glw::GLuint m_vs_id;
1416 glw::GLuint m_po_id;
1417 glw::GLuint m_vs_id;
1456 glw::GLuint m_po_id;
1457 glw::GLuint m_vs_id;