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Lines Matching defs:shader_source

610 	std::string shader_source;  in compile_shader_and_get_compilation_result()  local
789 typename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& shader_source) in execute_negative_test()
1295 std::string shader_source = ""; in test_shader_compilation() local
1345 std::string shader_source; in test_shader_compilation() local
1392 std::string shader_source = structure_declaration; in test_shader_compilation() local
1420 std::string shader_source; in test_shader_compilation() local
1454 std::string shader_source; in test_shader_compilation() local
1490 std::string shader_source = shader_start; in test_shader_compilation() local
1517 std::string shader_source = shader_start; in test_shader_compilation() local
1555 std::string shader_source = "struct{\n" + this->extend_string(" float", "[2]", 2); in test_shader_compilation() local
1598 std::string shader_source = example_struct_begin; in test_shader_compilation() local
1630 std::string shader_source = example_struct_begin; in test_shader_compilation() local
1708 std::string shader_source = base_variable_string; in test_shader_compilation() local
1795 std::string shader_source; in test_shader_compilation() local
1833 std::string shader_source; in test_shader_compilation() local
1872 std::string shader_source; in test_shader_compilation() local
1904 std::string shader_source; in test_shader_compilation() local
1996 std::string shader_source = shader_start + base_variable_string; in test_shader_compilation() local
2037 std::string shader_source = base_structure + shader_start + base_variable_string; in test_shader_compilation() local
2067 std::string shader_source = shader_start + base_variable_string; in test_shader_compilation() local
2118 …std::string shader_source = shader_start + " " + input[string_index] + shader_variable_declarat… in test_shader_compilation() local
2141 …std::string shader_source = "const float[2][2] x = float[2][2](float[2](1.0, 2.0), float[2](3.0, 4… in test_shader_compilation() local
2179 std::string shader_source = base_variable_string + shader_start; in test_shader_compilation() local
2218 std::string shader_source; in test_shader_compilation() local
2253 std::string shader_source; in test_shader_compilation() local
2288 std::string shader_source; in test_shader_compilation() local
2330 std::string shader_source; in test_shader_compilation() local
2367 std::string shader_source = shader_start; in test_shader_compilation() local
2557 std::string shader_source = example_structure_definition + shader_start + base_variable_string; in test_shader_compilation() local
2587 std::string shader_source = shader_start + base_variable_string; in test_shader_compilation() local
2614 std::string shader_source; in test_shader_compilation() local
2642 std::string shader_source = shader_start + base_variable_string; in test_shader_compilation() local
2669 std::string shader_source = example_struct + shader_start; in test_shader_compilation() local
2748 std::string shader_source = shader_start + base_variable_string; in test_shader_compilation() local
2792 std::string shader_source = shader_start + shader_body; in test_shader_compilation() local
2854 std::string shader_source = shader_start + base_variable_string; in test_shader_compilation() local
2889 std::string shader_source = in test_shader_compilation() local
2932 std::string shader_source = in test_shader_compilation() local
2984 …std::string shader_source = shader_start + " " + var_iterator->second.type + " x[1][2][3][4];\n… in test_shader_compilation() local
3020 std::string base_shader_string, shader_source; in test_shader_compilation() local
3076 std::string shader_source; in test_shader_compilation() local
3126 std::string shader_source; in test_shader_compilation() local
3176 std::string shader_source; in test_shader_compilation() local
3285 std::string shader_source = shader_code_common_part + iteration_specific_shader_code_part; in test_shader_compilation() local
3312 …std::string shader_source = shader_start + this->extend_string(" float x", "[2]", (int)string_i… in test_shader_compilation() local
3342 std::string shader_source; in test_shader_compilation() local
3404 std::string shader_source = "int y = 1;\n"; in test_shader_compilation() local
3455 std::string shader_source = shader_start; in test_shader_compilation() local
3535 std::string shader_source = "struct light {\n float intensity;\n int position;\n};\n\n"; in test_shader_compilation() local
4289 std::string shader_source; in test_shader_compilation() local
4343 std::string shader_source = shader_start + shader_variable_declarations; in test_shader_compilation() local
4413 std::string shader_source; in test_shader_compilation() local
4428 std::string shader_source; in test_shader_compilation() local
6720 std::string shader_source = base_variable_string + shader_start; in test_shader_compilation() local
6783 std::string shader_source; in test_shader_compilation() local
7138 std::string shader_source; in test_shader_compilation() local
7175 std::string shader_source; in test_shader_compilation() local
7234 std::string shader_source; in test_shader_compilation() local
7589 std::string shader_source; in test_shader_compilation() local
7626 std::string shader_source; in test_shader_compilation() local